Cat Karate Face Kick

Card draw simulator

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Derived from
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Staglore · 395

Draw cards and win.

Build / Ramp



Vibranium Suit and Panther Claws are first priority in any Black Panther deck.
Followed by at least 1 DRAW/RESOURCE supports (Avengers Mansion, Quincarrier, etc.

Events



"You'll Pay for That!": Much needed threat control.

Mean Swing: Works with Panther Claws, Energy Daggers, and Jarnbjorn. Zero cost haymaker...cool.


Drop Kick: Stun and card draw. You could simply use the card draw when this triggers Jarnbjorn. Or set yourself up for a Press the Advantage OR a Wakanda Forever!

Press the Advantage: 1 for 2 damage. Triggers Jarnbjorn card draw shenanigans.



Supports

Hall of Heroes: Black Panther is pretty good at killing minions. Also, if you have 3 on it and The Golden City in play, that is some serious draw power.

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Quincarrier: Helps with Jarnbjorn and Drop Kick.

The rest are pretty self-explanatory.


Allies



Lockjaw: For the occasional Resource flooded hand.

Spider-Girl: Turns on Press the Advantage if a minion is play.

The rest are just good.
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