Fortune & Chaos - SW Hyper Draw

Card draw simulator

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nepresto · 39

"We cannot escape change, but with faith and fortitude, we can mold it to our liking." —Marel, Dawnhart witch


This deck is centered around two of the new cards from Nightcrawler's pack. The idea is to be pulling out minions with "Come Get Me, Bub!" and defeating them with Hex Bolt or Molecular Decay during the villain phase to trigger Change of Fortune.


On the Warpath


In order to play those cards during the villain phase you will need to have Warpath up and defending for you, so it is key to get him out as early as possible and keep him alive. Let Warpath defend when you know he will survive, for example defending against the villain when he has Tough or the minion from "Come Get Me, Bub!" if he doesn't. There are a few ways to assure he stays alive the whole game... Tough status cards from Hex Bolt, preventing damage with Magic Shield, and healing him with Med Team.


Shields Up


This deck has a few damage mitigation options for SW as well with Shield Spell, Side Step, and Magic Shield. Because of this Unflappable can easily be triggered every time SW defends and even during the hero phase after a Taunt for a 4 card draw! Nick Fury is also here to chump block on the rare occasion none of those options are available, in addition to providing stabilization or even more card draw.


Spell Tutors


Brother Voodoo and Jocasta are here to help you grab a Hex Bolt, Molecular Decay, and/or Shield Spell before heading into the villain phase if needed.


Drawn to Chaos


Combining all the pieces allows for a ton of card draw in both phases. You will be going through this deck incredibly fast and so setting up for it then becomes just as fast. Once Warpath and Change of Fortune are in play, this deck really hits the ground running. These will be your two highest priority cards. Superpowered Siblings and Agatha Harkness can really help with early setup, especially if either of those targets are not in your initial hand or mulligan, but once you have the key pieces in play you will want to stay in Hero form as much as possible to keep the draw engine running.

This deck can net around 6 to 10 additional cards per round once setup:

Avengers Mansion - 1 per round

Taunt - 3 per round (more if multiple played)

Unflappable - 1 to 2 per round

Hex Bolt - 0 to 3 per round (more if multiple played)

The Sorcerer Supreme - 1 per round (end phase in Hero form)

Spiritual Meditation - 1 per round (more if multiple played)


Thank you for checking this deck out, it has been a ton of fun for me to play and I hope the same for you. May continue to update as I test more and any feedback is appreciated!

The above quote is flavor text from the "Change of Fortune" MTG card

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