Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
andyr · 6390
Please Note: While this deck does run well at 42 cards, depending on the scenario, you’ll take two cards out. More on that below.
Aggressive Thwarting
This deck capitalizes on all of the upgrades you can attach to enemies in Spider-Man’s deck. You’ll feel like a bully, but it’ll feel good…sorta…
Here’s the gist:
- Summon a minion (Angela or Looking for Trouble)
- Attach one or two upgrades (ideally Marked is one of them)
- Punch them so hard that villain feels it
- Remove threat with Spider-Tracer or Gatekeeper
So go find some poor unsuspecting minions and bully them so badly that it stops the villain in their tracks.
Hone Your Hits
Honed Technique is easy to play with all of the mental resources in this deck, and this will cause Take That! to do 10 damage and Piercing Strike to do 5 damage. Not too bad. And the villain will suffer the overkill from Marked.
Use Your Defense
The best part of Spider-Man is his three defense. This deck uses events to do damage so you don’t have to manage your activations. Now, I will say, there are enough allies, Backflips, and statuses that you can use Surprise Move, but for my testing, it was annoying not feeling like I could defend when I wanted to.
Alter Ego
Use the confuses to flip to alter ego so you can play Ingenuity or Moon Girl. If you want to go crazy, put a Webbed Up on the villain, then flip down. When you flip back up, use Take That! for 10 damage. It might feel like a needle to thread, but it’ll happen at least once a game. Or at least it kept happening to me without trying.
Steady Tempo
This game is a steady tempo because you’ll keep whittling the villain down through overkill while removing threat by defeating minions. There’ll always be enough upgrades to help you remove thwart. If you run into a crisis side scheme, your allies will happily jump in to help (since Looking for Trouble and Gatekeeper are main scheme)
Drop Two
Before the scenario, there are some considerations of what cards to drop. If the scenario is minion heavy or high player count, drop 2 Looking for Troubles. If the scenario is low minion count, drop 1 Gatekeeper and 1 Marked. This was very helpful when playing against Sinister Six, where you need to rely on the Webbed Up + Take That! combo.
Enjoy looking for people to beat up!
6 comments |
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May 21, 2024 |
May 21, 2024Very cool! I'm working on an X-23 deck with Marked, Suppressing Fire, Take That! and Surprise Move. It's been a lot of fun so far, and I never would have thought of Spider-Man for this build! |
May 21, 2024Cool deck! If only it could have symbiote suit for the theme!!! |
May 22, 2024Very fun!! |
May 22, 2024Love that Peter Parker is still getting played so much. The core set heroes still hold up extremely well! |
May 23, 2024
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Love this! I just had a similar idea with Cyclops, but Spidey can use these new cards too. Can't wait to give this a spin!