Rogue's Guard it Goin' On

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Man-is-Obsolete · 3897

Rouge's Guard it Goin' On


Half and Half no Sugah

name

Rogue is a hero that you can spin off in a hundred different directions when deck building, but I consistently run into a couple of huge problems with most of those deck building options.

  • the setup
  • the cost

Rogue is just too slow of a hero with no way in kit to cycle through her deck and zero resource gen to reliably setup and afford such setup. So instead we bank on seeing every card in the deck one hand at a time and giving her the best chance at brewing a mean pot of coffee. It all starts with...

The Ingredients

We got Half Guardians and Half X-Men. I love the Guardian allies for Rogue, they are at a great cost value, have good to great abilities, and Energy Spear is awesome. Angela is an exceptional value and can help setup a same turn Throg. The real star of the show is Bug. I love me some BUG!!! However, I also had a good idea I wanted to explore with Game Time and that made it so relying just on getting a Guardians to then Honorary X-Men and then Attack Training to unreliable and I said from the outset here I was aiming to add reliability. So enter the X Men! Forge has two excellent targets, Professor X has great thwart and enter play effect, Sunfire provides a solution to a resource starved hero when needed, Angel has a great stat line and a great cost. The X Men also make it easier to hit Game Time and combined with Danger Room they can really set you up early or late in the game which brings me to

The Mulligan

Rogue has great events, but if you draw nothing but events or rogue cards (-Gambit) in your opening hand trash that entire hand lol. The only event I would hold in the off chance you drew an opening hand of events is Goin' Rogue, but even then I think I'd risk it. Once you get some allies into play the deck should/hopefully start to roll out and build upon itself as the game goes. Top targets to mulligan for:

You Got the TOUCH!!!

you got the poweeeeeeeer!!! yeah

Oh you noticed that single copy of Assess the Situation and "Bring It!" have you? Well those are targets for Touched. In fact there are 3 targets for Touched, with Game Time being the primary target. However, Game Time isn't always an active card so Bring it and Assess the Situation are there as an out for those turns you have an extra card and Superpower Adaptation in hand. Even on their own both Assess the Situation and "Bring It!" offer some much needed deck cycling to a hero that as I mentioned before has none. It's an especially neat option when you want to flip down anyways. Surprisingly this is the most use I have gotten out of Touched other than attaching it to the Villain.

The End

I have had a lot of fun playing this deck and I hope you have a good time as well. Curious if this works well for anyone else. If you find yourself beating your head against the wall searching your deck for that specific combo with Rogue, I suggest giving this a try because I really think I tried my best to limit that feeling and you can ultimately play the deck as it comes to you.

PS I prioritized Goin' Rogue over Southern Cross when given the option. It really helps you get down to Anna Marie which is unfortunately the only built in "card draw/resource gen" Rogue has so it is very important part of her game to get to AE when she can.

6 comments

Mar 03, 2023 dr00 · 40337

you still missed a rouge lol

Mar 03, 2023 Man-is-Obsolete · 3897

@dr00 curses!!!! I’m leaving it in. Better than the one I left in the title before publishing :0

Mar 03, 2023 VillainTheory · 24055

Love the idea! I've been working on a Guardians-themed Aggression Rogue deck myself, but it goes all in on the Guardians. Did you consider X-Mansion to heal upgraded allies?

Mar 03, 2023 Man-is-Obsolete · 3897

@VillainTheory I found that Attack Training and Game Time kept the allies happy, but that won’t stop me from asking the person across the table for their X-Mansion to heal one ;)

Mar 03, 2023 journeyman2 · 21110

This deck is good, don't sleep on the Angela+Bring It combo or the Assess the Situation tech.

Hitting multiple Game Times on a 4-5 ATK ally with piercing is so good always and this deck has 6 of them!

Mar 04, 2023 bangejr · 1

I played with @journeyman2and `@Mikepelf. I had an x-mansion out, but I don't know that rogue's team every needed it. The one time I wanted to heal Cosmo his honorary Xmen had been knocked out. Also, we played two games back to back and the spear+training combo hit both times. I think it is pretty consistent.