Go for Champions was always broken, Sugah

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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esquiloclasta · 134

pin

The goal of this deck is to attach Touched to a Champion ally and loop "Go for Champions!", one of the most broken cards in the game. Needless to say, this list works better in Multiplayer or 2-handed, but I did great with it in true Solo too.


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  • You loop "Go for Champions!" by attaching Touched to one of your basic allies and then playing Superpower Adaptation.

  • Mulligan aggressively for setup pieces. Your priority should be establishing sources of card/resource advantage like The X-Jet or Avengers Mansion. The Power in All of Us will help you pay for these early. Card draw is especially powerful as it allows you to find your combo pieces faster. We're running both Deft Focus and X-Gene, so you should be able to ramp and still do other things.

  • Obviously you need to survive to do all the good stuff this deck wants to do, so don't worry about chumping with your Champions during your first deck pass. You'll see them again, my brother.

  • Don't rush into the "Go for Champions!" loop in the early game. If you have the opportunity to establish your board instead, now is the time to do that. It's an expensive event, so your turns will be more efficient in the mid-to-late game if you have enough resources to play "Go for Champions!" and still do something else. It will pay off when you look at your board and you have all your resource generators, multiple allies and The Sorcerer Supreme down.

  • Rogue is quite good at status-locking the villain, so don't feel pressured to do "Go for Champions!" if stunning or confusing them will do the job just fine.

  • The Sorcerer Supreme is great here and is another payoff for The Power in All of Us. If you haven't seen either of your 2 mystics yet, it's worth keeping it in hand for the next turn. Yes, it feels bad waiting around with a dead card in hand, but the payoff is crazy, so be patient and watch out for the timing. Brother Voodoo and Clea are here to enable this trick, but both are useful by themselves. One helps us find "Go for Champions!" and the other is a recurring chumpblocker.

  • Ever Vigilant is an auto-include since you'll always have aerial. It's stupidly efficient, especially once you have Rogue's Jacket out.


I managed to beat (all on Expert): Thanos, Kang, Mutagen Formula, Venom, Klaw and Loki. I've been playtesting it for weeks on TTS and found that the deck does best against villains that just want to beat you up. Protection still struggles with threat, unfortunately, so be careful with that. Expert Venom Goblin for instance didn't beat me up but he drowned me in threat.


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5 comments

Feb 26, 2023 babelrouser · 1

Still somewhat new to the game. Is the “loop” playing “Go for Champions” then, once it is discarded, using “Superpower Adaptation” to bring it back a few times?

Feb 26, 2023 esquiloclasta · 134

@babelrouser Exactly! Pinpoint also keeps reshuffling it in case you run out of copies of Superpower Adaptation.

Mar 03, 2023 Michaelangelo · 3993

@esquiloclasta I don't think that's how Pinpoint works. Events are not seen as "discarded from play". Else Collector I would be impossible to play. Pinpoint only works on things like upgrades, allies and supports.

Mar 04, 2023 esquiloclasta · 134

@Michaelangelo That's true! Reading the card explains the card, as they say. Thankfully Superpower Adaptation is our core strategy and Pinpoint still lets us reshuffle our card draw allies.

May 07, 2023 DoxaLogos · 231

Great deck! Took down Venom with it. Had to play the long game to get set up, particularly with Sorcerer Supreme. However, Pinpoint was great for keeping Nick Furty and Moon Girl in the deck for some amazing card draw.