Card draw simulator
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None. Self-made deck here. |
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None yet |
Castlefrank47 · 236
I have only played this deck in true solo and it has not been tested against expert mode (relatively new to the game and haven't ventured into expert yet) but the scenarios that i have played against i have run through pretty easily. The idea of this deck is pretty straightfoward: get venom set up with his weapons( multi gun and his pistol) while also force summoning minions to deal overkill damage with handcannon and relentless overkill. The allies are all guardians so they are all interchangable with equipping the energy spear but it works best on bug since he regains health when your hero makes an attack. It works really well with rocket also to deal overkill damage to minions. Most of the cards are pretty low cost so you're able to get multiple cards out per turn regularly without having to rely on extra card draw. I have also added cards that remove threat for defeating minions so that you can really focus on pumping out damage with venom and the guardians of aggression.
Any tips anyone has would be welcomed, hope you enjoy the deck if you decide to try it out.
6 comments |
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Feb 19, 2022 |
Feb 19, 2022
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Feb 19, 2022Love this deck, worked really well for me today. I didn't own Throg so I used Gamora. |
Feb 22, 2022
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Feb 22, 2022
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IMHO Drax isn't very good. We need 4 resources(3+1) to play him and his only value is dealing damage to the Vilain, which is already easy with Aggression Venom. I'd go with Gamora instead for the extra card every activation.
With a total of 6 restricted weapons, you should consider adding a Side Holster in order to not get stuck with them. I'd consider cutting the Spears too because they'll get in the way of your setup ability. Each non Venom weapon that you add makes it harder for you to hit your Pistols or the Multi-gun on setup.
Into the Fray also seems like a card that you might be interested in (and it feels better than Chase them Down).
Guardians of the Galaxy is a nice payoff for your guardians.
I'd consider adding two The Power of Aggression to help you accelerate.
Hall of Heroes is also a pretty good card for this type of strategy.
The best advice I can give you is to be careful to not forget about the basics, synergies are great and all but having too many cards that need a specific board state to be useful can clog up your hand and slow you down. Moment of Triumph will feel great when you get to use it, but Down Time / Crew Quarters are more reliable healing(having a 1/1 split seems good).