Asgard. Avenger.
Death Perception — Hero Action: Play the set-aside Death-Glow upgrade as if it were in your hand.

Asgard.
Setup: Set the Death Glow upgrade aside, out of play.
"Not this Day." — Action: Detach Death-Glow and set it aside, out of play.

Condition.
Attach to an enemy.
Forced Interrupt: When attached enemy is defeated, set this card aside, out of play. If Valkyrie defeated that enemy, ready her.

Civilian.
Alter-Ego Action: Exhaust Annabelle Riggs → search the top 5 cards of your deck for a Valkyrie card and add it to your hand. Shuffle the rest back into your deck.

Asgard. Location.
Response: After Valkyrie attacks and defeats the enemy that has Death-Glow attached, exhaust Valhalla → draw 1 card and heal 1 damage from Valkyrie.

Asgard. Weapon.
Restricted.
Valkyrie gets +1 DEF (+2 DEF instead while defending against the enemy with Death Glow attached).

Asgard. Weapon.
Restricted.
Valkyrie gets +1 ATK (+2 ATK instead while attacking the enemy with Death-Glow attached).

Asgard. Creature.
You get +4 hit points and gains the aerial trait.

Response: After the enemy with Death-Glow is defeated, discard Flight of the Valkyrior → remove 5 threat from a scheme.

Alter-Ego Action: Return a Valkyrie card from your discard pile to your hand.

Hero Action: Search the encounter deck and discard pile for a minion and put it into play engaged with you → draw 2 cards.

Defense.
Hero Interrupt (defense): When the enemy with Death-Glow attached attacks, declare Valkyrie the defender without exhausting her. She gets +2 DEF for this attack.

Attack.
Hero Action(attack): Deal 7 damage to an enemy. If that enemy has Death-Glow attached, this attack gains overkill.

Thor
Odinson
Asgard. Avenger.
Toughness.
Interrupt: When Thor attacks a minion engaged with a player, spend a resource → resolve this attack against each minion engaged with that player (in the order of your choice).

Throg
Puddlegulp
Asgard. Guardian.
Response: After Throg enters play, give him a tough status card if you are engaged with a minion.

Angela
Aldrif Odinsdottir
Asgard. Guardian.
Forced Response: After Angela enters play under your control, search the top 10 cards of the encounter deck for a minion and put it into play engaged with you. Shuffle the encounter deck. If a minion was not put into play this way, discard Angela.
Asgard. Location.
Response: After you defeat a minion, place 1 glory counter here.
Alter-Ego Action: Exhaust Hall of Heroes and remove 3 glory counters from it → draw 3 cards.
Skill.
Play under any player's control. Max 1 per player.
Your hero gets +1 ATK.
Attack.
Hero Action (attack): Deal damage to an enemy equal to your ATK.

Thwart.
Hero Action (thwart): Exhaust your hero → remove threat from a scheme equal to your hero's ATK.

Defense.
Hero Interrupt (defense): When your hero defends against an attack, use its ATK instead of its DEF for this attack.
