Contents: Klaw (I) and Klaw (II). (Klaw (II) and Klaw (III) instead for expert mode.) Klaw and Standard encounter sets. One modular encounter set (recommended: Masters of Evil)
Setup: Search the encounter deck for the Defense Network side scheme and reveal it. Shuffle the encounter deck. Advance to stage 1B.
When Revealed: Discard cards from the encounter deck until a minion is discarded. Put that minion into play engaged with the first player.

If this stage is completed, the players lose the game.

When Revealed: Discard cards from the encounter deck until a minion is discarded. Put that minion into play engaged with the first player. Advance to stage 2B

When Revealed: Discard cards from the encounter deck until a minion is discarded. Put that minion into play engaged with the first player. Advance to stage 2B
If this stage is completed, the players lose the game.

Weapon.
Attach to Klaw.
Forced Response: After Klaw attacks and damages a character, stun that character.
Hero Action: Spend resources → discard this card.

Condition.
Attach to Klaw.
Klaw gains retaliate 1. (After this character is attacked, deal 1 damage to the attacking character.)
Hero Action: Spend resources → discard this card.

Mercenary.
Guard. (While this minion is engaged with you, you cannot attack the villain.)
Toughness. (This character enters play with a tough status card.)

Mercenary.
Surge. (After this card is revealed, reveal 1 additional encounter card.)
Boost: Put Weapons Runner into play engaged with you.

When Revealed (Alter-Ego): Discard 1 card at random from your hand.
When Revealed (Hero): Klaw attacks you. If this attack deals damage, place 1 threat on the main scheme.

When Revealed: Either spend resources or exhaust each character you control.
Boost: If this activation deals damage to you, exhaust your hero.

When Revealed (Alter-Ego): Klaw heals 4 damage. If no damage was healed this way, this card gains surge.
When Revealed (Hero): Take 2 damage. Klaw heals 2 damage.

When Revealed: Place an additional 1 threat here.

When Revealed: Place an additional 1 threat here.

Klaw gets +10 hit points. (When this scheme is defeated, Klaw loses those hit points.)

When Revealed: Discard cards from the encounter deck until a Masters of Evil minion is discarded. Put that minion into play engaged with the first player.

Elite. Masters of Evil.
Forced Response: After Radioactive Man attacks you, discard 1 card at random from your hand.
Boost: Discard 1 card at random from your hand.

Masters of Evil.
Forced Interrupt: When Whirlwind attacks you, also resolve his attack against each other hero.
Boost: Deal 1 damage to each hero.

Masters of Evil.
Forced Response: After Tiger Shark attacks, give him a tough status card.
Boost: Give the villain a tough status card.

Masters of Evil.
The engaged player must defend against Melter's attacks with an ally they control, if able.
Boost: Exhaust each ally you control.

When Revealed: Each Masters of Evil minion attacks the hero it is engaged with. If no attacks were made this way, search the encounter deck and discard pile for a Masters of Evil minion and put it into play engaged with you, then shuffle the encounter deck.

Android.
Forced Response: After Ultron attacks you, choose to either place 1 threat on the main scheme or put the top card of your deck into play facedown, engaged with you as a Drone minion.
