Hero
Ally

Genius. Wakanda.

Cost: 2.
Health: 3.
Attack: 1. Thwart: 1.
Resource:

Response: After Shuri enters play, search your deck for an upgrade and add it to your hand. Shuffle your deck.

"You would be lost without me, brother!"
Core Set #41. Black Panther #1.
Shuri
Hero
Event
Cost: 1.
Resource:

Alter-Ego Action: Choose up to 3 different cards in your discard pile and shuffle them into your deck.

"In Wakanda, we draw strength from the knowledge of our ancestors." —T'Challa
Core Set #42. Black Panther #2.
Ancestral Knowledge
Hero
Event

Tactic.

Cost: 1.
Resource:

Hero Action: Resolve the "Special" ability on each Black Panther upgrade you control in any order. (Resolving each ability is a step in a sequence.)

Core Set #43. Black Panther #3.
Wakanda Forever!
Hero
Event

Tactic.

Cost: 1.
Resource:

Hero Action: Resolve the "Special" ability on each Black Panther upgrade you control in any order. (Resolving each ability is a step in a sequence.)

Core Set #43. Black Panther #4.
Wakanda Forever!
Hero
Event

Tactic.

Cost: 1.
Resource:

Hero Action: Resolve the "Special" ability on each Black Panther upgrade you control in any order. (Resolving each ability is a step in a sequence.)

Core Set #43. Black Panther #5.
Wakanda Forever!
Hero
Event

Tactic.

Cost: 1.
Resource:

Hero Action: Resolve the "Special" ability on each Black Panther upgrade you control in any order. (Resolving each ability is a step in a sequence.)

Core Set #43. Black Panther #6-7.
Wakanda Forever!
Hero
Resource
Resource:
"Since the time of Bashenga, we've controlled our destiny as few other nations have."
Core Set #44. Black Panther #8-10.
Vibranium
Hero
Support

Location. Wakanda.

Cost: 2.
Resource:

Alter-Ego Action: Exhaust The Golden City → draw 2 cards.

Wakanda's capital city is an unrivaled architectural and technological marvel.
Core Set #45. Black Panther #11.
The Golden City
Hero
Upgrade

Black Panther. Weapon.

Cost: 2.
Resource:

Special: Choose a player. Deal 1 damage to the villain and to each enemy engaged with that player (2 damage instead if this is the final step of this sequence).

(Play the "Wakanda Forever!" event to use this ability.)

Core Set #46. Black Panther #12.
Energy Daggers
Hero
Upgrade

Black Panther. Weapon.

Cost: 2.
Resource:

Special (attack): Deal 2 damage to an enemy (4 damage instead if this is the final step of this sequence).

(Play the "Wakanda Forever!" event to use this ability.)

Core Set #47. Black Panther #13.
Panther Claws
Hero
Upgrade

Black Panther. Skill.

Cost: 2.
Resource:

Special (thwart): Remove 1 threat from a scheme (2 threat instead if this is the final step of this sequence).

(Play the "Wakanda Forever!" event to use this ability.)

Core Set #48. Black Panther #14.
Tactical Genius
Hero
Upgrade

Armor. Black Panther.

Cost: 2.
Resource:

Special (attack): Move 1 damage from your hero to an enemy (2 damage instead if this is the final step of this sequence).

(Play the "Wakanda Forever!" event to use this ability.)

Core Set #49. Black Panther #15.
Vibranium Suit

Hulk
Bruce Banner

Aggression
Ally

Avenger. Gamma.

Cost: 2.
Health: 5.
Attack: 3. Thwart: —.
Resource:

Forced Response: After Hulk attacks, discard the top card of your deck. If that card's printed resource has:

- Deal 2 damage to an enemy.

- Deal 1 damage to each character.

- Discard Hulk.

- All of the above.

Core Set #50.
Hulk

Tigra
Greer Grant Nelson

Aggression
Ally

Avenger.

Cost: 3.
Health: 3.
Attack: 2. Thwart: 1.
Resource:

Response: After Tigra attacks and defeats a minion, heal 1 damage from her.

"Sorry —no autographs."
Core Set #51.
Tigra
Aggression
Event

Thwart.

Cost: 0.
Resource:

Response (thwart): After your hero attacks and defeats an enemy, remove 2 threat from a scheme.

"Kamala, we don't have a theme song. Please stop humming one..." —Captain Marvel
Core Set #52.
Chase Them Down
Aggression
Event

Attack.

Cost: 2.
Resource:

Hero Action (attack): Deal 5 damage to a minion. If you paid for this card using a resource, this attack gains overkill. (Excess damage from this attack is dealt to the villain.)

Core Set #53.
Relentless Assault
Aggression
Event

Attack.

Cost: 3.
Resource:

Hero Action (attack): Deal 5 damage to an enemy.

SMACK!
Core Set #54.
Uppercut
Aggression
Resource
Resource:

Max 2 per deck.

Double the number of resources this card generates while paying for a Aggression (red) card.

Core Set #55.
The Power of Aggression
Aggression
Support

S.H.I.E.L.D.

Cost: 3.
Resource:

Uses (3 attack counters). (Enters play with 3 counters. When those are gone, discard this card)

Action: Exhaust Tac Team and remove 1 attack counter from it → deal 2 damage to an enemy.

Core Set #56.
Tac Team
Aggression
Upgrade

Skill.

Cost: 2.
Resource:

Play under any player's control. Max 1 per player.

Your hero gets +1 ATK.

"Tony! She did it again!" —Janet Van Dyne
Core Set #57.
Combat Training