Genius. Wakanda.
Response: After Shuri enters play, search your deck for an upgrade and add it to your hand. Shuffle your deck.

Alter-Ego Action: Choose up to 3 different cards in your discard pile and shuffle them into your deck.

Tactic.
Hero Action: Resolve the "Special" ability on each Black Panther upgrade you control in any order. (Resolving each ability is a step in a sequence.)

Tactic.
Hero Action: Resolve the "Special" ability on each Black Panther upgrade you control in any order. (Resolving each ability is a step in a sequence.)

Tactic.
Hero Action: Resolve the "Special" ability on each Black Panther upgrade you control in any order. (Resolving each ability is a step in a sequence.)

Tactic.
Hero Action: Resolve the "Special" ability on each Black Panther upgrade you control in any order. (Resolving each ability is a step in a sequence.)


Location. Wakanda.
Alter-Ego Action: Exhaust The Golden City → draw 2 cards.

Black Panther. Weapon.
Special: Choose a player. Deal 1 damage to the villain and to each enemy engaged with that player (2 damage instead if this is the final step of this sequence).
(Play the "Wakanda Forever!" event to use this ability.)

Black Panther. Weapon.
Special (attack): Deal 2 damage to an enemy (4 damage instead if this is the final step of this sequence).
(Play the "Wakanda Forever!" event to use this ability.)

Black Panther. Skill.
Special (thwart): Remove 1 threat from a scheme (2 threat instead if this is the final step of this sequence).
(Play the "Wakanda Forever!" event to use this ability.)

Armor. Black Panther.
Special (attack): Move 1 damage from your hero to an enemy (2 damage instead if this is the final step of this sequence).
(Play the "Wakanda Forever!" event to use this ability.)

Hulk
Bruce Banner
Avenger. Gamma.
Forced Response: After Hulk attacks, discard the top card of your deck. If that card's printed resource has:
- Deal 2 damage to an enemy.
- Deal 1 damage to each character.
- Discard Hulk.
- All of the above.

Tigra
Greer Grant Nelson
Avenger.
Response: After Tigra attacks and defeats a minion, heal 1 damage from her.

Thwart.
Response (thwart): After your hero attacks and defeats an enemy, remove 2 threat from a scheme.

Attack.
Hero Action (attack): Deal 5 damage to a minion. If you paid for this card using a resource, this attack gains overkill. (Excess damage from this attack is dealt to the villain.)

Attack.
Hero Action (attack): Deal 5 damage to an enemy.

Max 2 per deck.
Double the number of resources this card generates while paying for a Aggression (red) card.

S.H.I.E.L.D.
Uses (3 attack counters). (Enters play with 3 counters. When those are gone, discard this card)
Action: Exhaust Tac Team and remove 1 attack counter from it → deal 2 damage to an enemy.

Skill.
Play under any player's control. Max 1 per player.
Your hero gets +1 ATK.
