Hulk
Bruce Banner
Avenger. Gamma.
Forced Response: After Hulk attacks, discard the top card of your deck. If that card's printed resource has:
- Deal 2 damage to an enemy.
- Deal 1 damage to each character.
- Discard Hulk.
- All of the above.
Tigra
Greer Grant Nelson
Avenger.
Response: After Tigra attacks and defeats a minion, heal 1 damage from her.
Thwart.
Response (thwart): After your hero attacks and defeats an enemy, remove 2 threat from a scheme.
Attack.
Hero Action (attack): Deal 5 damage to a minion. If you paid for this card using a resource, this attack gains overkill. (Excess damage from this attack is dealt to the villain.)
Attack.
Hero Action (attack): Deal 5 damage to an enemy.
Max 2 per deck.
Double the number of resources this card generates while paying for a Aggression (red) card.
S.H.I.E.L.D.
Uses (3 attack counters). (Enters play with 3 counters. When those are gone, discard this card)
Action: Exhaust Tac Team and remove 1 attack counter from it → deal 2 damage to an enemy.
Daredevil
Matt Murdock
Defender.
Response: After Daredevil thwarts, deal 1 damage to an enemy.
Defender.
Jessica Jones gets +1 THW for each side scheme in play.
Thwart.
Hero Action (thwart): Remove 3 threat from a scheme (4 threat instead if you paid for this card using a resource).
Hero Interrupt: When any amount of threat would be placed on a scheme, you take it as damage instead.
Max 2 per deck.
Double the number of resources this card generates while paying for a Justice (yellow) card.
Location.
Max 1 per player.
Response: After you defeat a minion, exhaust Interrogation Room → remove 1 threat from a scheme.
S.H.I.E.L.D.
Uses (3 snoop counters). (Enters play with 3 counters. When those are gone, discard this card)
Action: Exhaust Surveillance Team and remove 1 snoop counter from it → remove 1 threat from a scheme.
Skill.
Play under any player's control. Max 1 per player.
Your hero gets +1 THW.
Hawkeye
Clint Barton
Avenger.
Hawkeye enters play with 4 arrow counters on him.
Response: After a minion enters play, remove 1 arrow counter from Hawkeye → deal 2 damage to that minion.
Action: Ready an ally.
Tactic.
Hero Action: Choose a player. Each character that player controls gets +1 THW and +1 ATK until the end of the phase.
Action: Pay the printed cost of an ally in any player's discard pile → put that ally into play under your control.
Max 2 per deck.
Double the number of resources this card generates while paying for a Leadership (blue) card.