Hulk
Bruce Banner

Aggression
Ally

Avenger. Gamma.

Cost: 2.
Health: 5.
Attack: 3. Thwart: —.
Resource:

Forced Response: After Hulk attacks, discard the top card of your deck. If that card's printed resource has:

- Deal 2 damage to an enemy.

- Deal 1 damage to each character.

- Discard Hulk.

- All of the above.

Core Set #50.
Hulk

Tigra
Greer Grant Nelson

Aggression
Ally

Avenger.

Cost: 3.
Health: 3.
Attack: 2. Thwart: 1.
Resource:

Response: After Tigra attacks and defeats a minion, heal 1 damage from her.

"Sorry — no autographs."
Core Set #51.
Tigra
Aggression
Event

Thwart.

Cost: 0.
Resource:

Response (thwart): After your hero attacks and defeats an enemy, remove 2 threat from a scheme.

"Kamala, we don't have a theme song. Please stop humming one..." — Captain Marvel
Core Set #52.
Chase Them Down
Aggression
Event

Attack.

Cost: 2.
Resource:

Hero Action (attack): Deal 5 damage to a minion. If you paid for this card using a resource, this attack gains overkill. (Excess damage from this attack is dealt to the villain.)

Core Set #53.
Relentless Assault
Aggression
Event

Attack.

Cost: 3.
Resource:

Hero Action (attack): Deal 5 damage to an enemy.

SMACK!
Core Set #54.
Uppercut
Aggression
Resource
Resource:

Max 2 per deck.

Double the number of resources this card generates while paying for a Aggression (red) card.

Core Set #55.
The Power of Aggression
Aggression
Support

S.H.I.E.L.D.

Cost: 3.
Resource:

Uses (3 attack counters). (Enters play with 3 counters. When those are gone, discard this card)

Action: Exhaust Tac Team and remove 1 attack counter from it → deal 2 damage to an enemy.

Core Set #56.
Tac Team

Daredevil
Matt Murdock

Justice
Ally

Defender.

Cost: 4.
Health: 3.
Attack: 2. Thwart: 2.
Resource:

Response: After Daredevil thwarts, deal 1 damage to an enemy.

"Sometimes, I think I accomplish more with my fists than with my law firm."
Core Set #58.
Daredevil
Justice
Ally

Defender.

Cost: 3.
Health: 3.
Attack: 2. Thwart: 1.
Resource:

Jessica Jones gets +1 THW for each side scheme in play.

"I am very good at finding people."
Core Set #59.
Jessica Jones
Justice
Event

Thwart.

Cost: 2.
Resource:

Hero Action (thwart): Remove 3 threat from a scheme (4 threat instead if you paid for this card using a resource).

"You lose. And you're going to answer for what you've done." — Captain America
Core Set #60.
For Justice!
Justice
Event
Cost: 0.
Resource:

Hero Interrupt: When any amount of threat would be placed on a scheme, you take it as damage instead.

Core Set #61.
Great Responsibility
Justice
Resource
Resource:

Max 2 per deck.

Double the number of resources this card generates while paying for a Justice (yellow) card.

Core Set #62.
The Power of Justice
Justice
Support

Location.

Cost: 1.
Resource:

Max 1 per player.

Response: After you defeat a minion, exhaust Interrogation Room → remove 1 threat from a scheme.

"Oh, she's sorry! Let me get the keys and call you a car service!" — Misty Knight
Core Set #63.
Interrogation Room
Justice
Support

S.H.I.E.L.D.

Cost: 2.
Resource:

Uses (3 snoop counters). (Enters play with 3 counters. When those are gone, discard this card)

Action: Exhaust Surveillance Team and remove 1 snoop counter from it → remove 1 threat from a scheme.

Core Set #64.
Surveillance Team
Justice
Upgrade

Skill.

Cost: 2.
Resource:

Play under any player's control. Max 1 per player.

Your hero gets +1 THW.

Core Set #65.
Heroic Intuition

Hawkeye
Clint Barton

Leadership
Ally

Avenger.

Cost: 3.
Health: 3.
Attack: 1. Thwart: 1.
Resource:

Hawkeye enters play with 4 arrow counters on him.

Response: After a minion enters play, remove 1 arrow counter from Hawkeye → deal 2 damage to that minion.

Core Set #66.
Hawkeye
Leadership
Event
Cost: 0.
Resource:

Action: Ready an ally.

"We train hard every day so that when the time comes, we'll be ready" — Steve Rogers
Core Set #69.
Get Ready
Leadership
Event

Tactic.

Cost: 2.
Resource:

Hero Action: Choose a player. Each character that player controls gets +1 THW and +1 ATK until the end of the phase.

"Let's go everyone!" — Carol Danvers
Core Set #70.
Lead from the Front
Leadership
Event
Cost: 0.
Resource:

Action: Pay the printed cost of an ally in any player's discard pile → put that ally into play under your control.

"This is a code red! All hands on deck!" — Maria Hill
Core Set #71.
Make the Call
Leadership
Resource
Resource:

Max 2 per deck.

Double the number of resources this card generates while paying for a Leadership (blue) card.

Core Set #72.
The Power of Leadership