Rocket Raccoon - Tech. and Protect

Card draw simulator

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neothechosen · 10026

Hi!

This is my most recent attempt at a Rocket Raccoon solo deck. I first started playing RR with the agression aspect. It's fun, brutal... but he's so damn squishy! Hence, a protection deck to make up for this. IT'S NOT ABOUT DEFENDING!

Once you've built up your board, he's incredibly resilient, you've leaned your deck A LOT, and just finish the job using your guns.

FYI: doesn't work well in "Infiltrate the museum"... damn collector!


Making up for the squishiness

RR needs a little time to build stuff and get firing. With 9 hp, 1 DEF, 3 REC... well, it can be painful. So, to help you gain time, you've got options: Defensive Stance, Energy Barrier, Side Step, Perseverance, Rocket Boots. Use whatever you can to mitigate damage.

Push your HP to the limit using Endurance and Cybernetic Skeleton, and you REC with Down Time.


Allies

Of course allies will help shield you, that's pretty much the whole point.

You may want to mulligan for Multiple Man. When he comes into play, it's 3 THW then 3 blocks... He buys you a lot of time to build your board.

Groot can block a 2DMG from a minion over and over 'till you're ready to get it out of the way, don't just throw him under the villain's attacks.


Energy Barrier

Really? A whole point about energy barrier?

YES! Rocket is the best hero to use Energy Barrier. It spares him 2 dmg, deals 2 dmg, then you discard it in AE for 2 cards. Beside empty Battery Packs and Rocket's Pistol, it's THE card to recycle.


Thwarting

You will need to make good use of Rocket's 2 THW and I've Got a Plan for bursts of THW.

Also use your allies for THW until they're down to their last hp, then they block, of course, always buying you time.


HEALING

Use Schadenfreude combined with Rocket Launcher when you've got a few minions in play... Incredible!


ENDGAME

At some point, you'll have Particle Cannon, Rocket Launcher, Thruster Boots, Rocket Boots, Endurance, Down Time, Battery Packs, Cybernetic Skeleton in play.

I had those + 3 Energy Barrier +3 allies in play by the end of the Drang scenario.

Starting in AE, draw from "tinkering", switch, then go all in with your weapons, ideally with a Reload or two in hand.

At this point, with 15 hp, 3 barriers, the boots, allies to block... you're pretty much carefree and destroy the place.

2 comments

Apr 08, 2021 Onions · 79

Great deck and concept! Rocket really has damage and threat under control already. Why did you include defensive stance? I feel like Ironheart and Clea would do the job better.

Apr 08, 2021 neothechosen · 10026

@Onions

Thanks!

Honestly, Clea and Ironheart could have a place here, but they'd fill a different need. Defensive Stance can block indirect damage while allies can't (say, from 'Charge up' in the Drang scenario.., it was, after all, the scenario for which I built this in the first place).

And because you usually put all 3 Multiple Man in play at once, I feel there would be too many allies. As it is, I had to discard allies to make room for MM a few times...

Altough your logic is impeccable, as they'd also give a 1 THW or ATK plus a block... I may just try it yet.

Thx!