Big Hand Black Widow - S.H.I.E.L.D Tech Deck

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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Time4Tiddy · 14

I was inspired initially by a Shuri Cameo deck that focused on recurring Shuri to pull upgrades. I thought about a similar tactic using Leo Fitz and built out the concept of how to get him to trigger multiple times in one turn. With a few tweaks and play-testing, here you go!

The deck is a combination deck of S.H.I.E.L.D, tech, and upgraded allies. Jemma Simmons and Leo Fitz are cheap supports while Natasha is in alter-ego, who can be used to tutor and pay for several of her hero cards.

Agent 13 and Victoria Hand allow for multiple uses of your supports. Once all the tech cards are out of your deck, you can use them on Safe House #29. Suit Up lets you get the right ally and right upgrade for whatever you are trying to do. Power Gloves can be found by Fitz and give your allies a little more oomph or ping damage while thwarting.

This deck has serious card draw, especially in alter-ego, with Avenge Me and Espionage triggering in villain phase followed by Safe House #29 and Fitz as soon as player phase begins. I've had 15 cards in my hand starting the player phase (after Safe House and Fitz), and most turns in alter-ego had at least 10.

With this deck having 15-20 cards on the table at a time, and 10 in your hand, you will cycle your deck A LOT, and you'll have the resource cards to play Suit Up constantly.

Remember: Avenge Me can go on any ally but can only be played in hero form. Power Gloves can be played in alter-ego but can only go on an Avenger. Espionage can trigger in alter-ego, but Rapid Response requires hero. You'll get the hang of it.

Lots of shenanigans: ex. play Suit Up in alter-ego to draw Avenge Me, flip to put it on a hero with one health left and have them attack or thwart to be defeated and then play out the other ally you just drew.

Doubling up on Maria Hill with Avenge Me and Rapid Response x2 can be some fun times.

Danger: This deck works best if you can go to alter-ego every other turn. This may not be ideal for scenarios with short timers on schemes or a lot of acceleration.

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