Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
WaTT · 10
This deck prioritizes resources for our Repulsor Blast's.
The Justice aspect doesn't have the largest selection of Tech cards to get us online, and the Tech it does have is pricey. With the exception of our Hero specific Tech Upgrades, we have 3x Plasma Pistol to help get us online quicker. They do double work as once we are drawing to our max hand size on Hero form, they'll continue to work well as resources.
The interesting combo here is Operative Skill plus our Mark V Helmet. If we are Aerial, we can remove 2 threat from each Scheme in play. Couple that with playing Yaw and Roll after we use our Helmet for an additional 3 threat removal for 1 cost, and we should be able to keep the board clear.
With the exception of our Supports and our "permanent" Upgrades, almost all of our burn cards are , meaning when we are ready for some final pushes, or need to take out beefy minions, we have plenty of options.