Power Coupling

Card draw simulator

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Derived from
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Turbowombat · 158

Get ready for the high energy, dynamo duo! It's Wonder Man and Captain Marvel!

Power Coupling

What I like about this deck is how quickly it gets set up and going. Mulligan for Call for Aid and a double resource or Energy Siphon. If you can get both of those in your opening hand, you have the amazing Captain Marvel, courtesy of a Cameo from Spider-Woman, in play turn 1. Once she's in play, it's off to the races.

The basic strat is to take hits to the face and play low cost events and Cheap allies to keep damage and healing predictable. In this way, your base attack will almost always be 4 and you'll always be ready on your turn. Ready for what?

Ready to Unified Strike with Carol Danvers. Stack it into your deck with Leadership Training. If all 3 copies become inaccessible for some reason, use Call for Aid to shuffle your deck. Between Unified Strike, United We Stand, and Innovation, Carol should stay in play the whole game. Any turn you don't have Unified Strike, you can attack for the same result and get those cards tucked again easily enough.

With a 6 card base hand size you should be able to get away with You'll Pay for That and/or Defiance on the enemy turn and still play your Identity specific events on your turn for good tempo thwart or damage engine as needed.

Since the deck focuses on low-cost cards, it needs no more setup or generators besides Carol and your kit.

win

Possible edits: Since the deck doesn't need AE all that much, I'm testing a version that doesn't use Leadership Training but instead your nick's fury to push through the deck faster and Digging Deep to keep Call for Aid useful. Might work better.

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