Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Game Design Raccoon · 1551
"Stay Perfectly Steel, but NEVER stay still. Always go to Alter-Ego."
Overview :
- Play Style : Change form. Get tough. Taunt. Draw a LOT.
- Fun: High (use up to 3 Taunts per turn to draw your deck and deal a ton of damage!).
- Difficulty : Hard (order is very important, you always need to know what's in your deck).
- Power level : Super strong (in solo and, especially, multi)
- Recommended Player Count : Any (in multi you can forget thwarting to focus on damage).
This deck has won against multiple Expert villains, including Mister SInister (in solo!), Magneto and a few others. I'm confident it could beat Ronan. Venom Gobin wouldn't be possible in solo as is, but okay in multi :)
Foreword :
We've all seen how fun and efficient The Night Guard (We’ve all been playing Colossus wrong) by Herowannabe is! Or, please go check this brilliant deck if you haven't already :)
I couldn't find a green version with all of the cards I wanted in. So I made "Perfectly Steel, but NEVER stay still (We’ve all been playing GREEN Colossus wrong)" :p
If you're familiar with Herowannabe's deck, this one plays a little differently, please read further ;)
Concept :
End your turn in alter-ego every turn, drawing 6 cards instead of 4. Then switch to hero form during the villain phase with Ready for a Fight or Armor Up, triggering Moira MacTaggert, your hero ability and +1 card with Iron Will.
Get a lot of tough status card with:
switching to hero every turn, Bulletproof Protector, Organic Steel, Hidden Base, "Come Get Me, Bub!" or Establish Perimeter.
Then draw your deck every turn with up to 3 Taunts (each Taunt gets you 3 to 4 cards each!) and convert all those cards into damage with Steel Fist, Made of Rage (you have to manage your toughs in a clever way) and Limitless Stamina!
How to play this deck / ALL of the tools:
- As usual play your Iron Will, Titanium Muscles and Organic Steel asap. Superpower Training and Hope Summers will help a lot.
- Speaking of Hope Summers. She can also find almost all events including Limitless Stamina. She's always useful, at any stage of the game. Same for Superpower Training as you'll often discard Organic Steels.
- Deft Focus, Moira MacTaggert and Hidden Base will generate you so much value. Play them when you see them.
- Play The X-Jet or Titanium Muscles as they generate resources to pay for....
- Ready for a Fight is obviously the heart of this deck. But not as much as you'd think! Early game you'll rely heavily on it. Then, later, you'll draw so much than you'll probably end up with a spare Armor Up for next turn. This is why only 1 Practiced Plan is needed. By the end, you'll want to keep it in play, out of your deck to focus on damage.
- Be careful, especially in solo: never confuse the villain with Steel Fist unless it's critical. You won't be able to get back to hero form during the villain phase if you do so. In multi, it's okay if you have a friend that also goes in alter-ego this turn.
- Hope and Shadowcat both are expensive but very helpful to thwart, especially in solo or while waiting Iron Will's +1 THW.
- Unlike Herowannabe's deck, here you actually WANT to be hurt. Be reckless with your Taunts, even if you don't have tough status cards! So I guess you're not...PERFECTLY Steel, but you should survive with your 14 hit points and come back to full health and even stronger with "Come Get Me, Bub!". Sometimes a basic 4 REC is okay since you often ready AND go to alter-ego every turn!
- Defensive Training re-shuffles either Taunt or "Come Get Me, Bub!" depending on your needs. At the end it stays at 1 training counter to thin your deck.
- Also unlike Herowannabe's deck, you don't always shuffle Armor Up when you go to alter-ego. I often re-shuffled Organic Steel to always make sure I can have at least 1 tough at the start of my turn. Bulletproof Protectors also were great picks because they start so many combos.
- Thwarting is nice and all but, at some point, you'll want to focus on pure damage! Games usually end with you dealing 9+9 damage with 2 basic ATK + 2 Made of Rage. Why not 15 in one big attack you ask? Because...
- YOU DON'T HAVE THAT MANY TOUGH status cards! Okay you have a lot actually but you need to be careful to always have an Organic Steel in front of you, or a Bulletproof Protector in hand as those 4 cards will smooth your sequencing when you Taunt.
- This is especially true if you did not already have a tough before switching to hero form during the villain phase. If you start your turn without a tough, the only cards that can help you are "Come Get Me, Bub!" and Establish Perimeter to get that tough and start your combos, or Taunt to find Bub/Establish at the cost of some hit points.
- If you start your turn with 1 or 2 tough, then you're usually good. Especially if you re-shuffled a Bulletproof Protector in your deck last turn.
Other cards to consider:
- None, this is perfection to me haha :p
Anyway, enjoy, have fun,
and don't forget to drop a like/fav, it's always appreciated :)
Taunt Colossus is hands down one of the most fun decks ever