Solo Champions League - Season 3, Round 2

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Genosha Games · 60

This deck was in round 2 of season 3 in the Solo Champions League weekly series. You can see it in action here: https://youtu.be/uJN1Ygx8GnY.

Hawkeye shines in an aggression rush deck. The idea is for him to out-damage his enemies with arrows and big swings before they can scheme their way to victory.

Deal out heavy damage with Vibranium Arrow, Mean Swing, and Skilled Strike. You've got ATK 4 with Hawkeye's Bow and Combat Training on the table. Mean Swing makes that ATK 7 and Skilled Strike makes it ATK 6, which is on-par with his Vibranium Arrow.

Never defend. Use your allies and control cards to stay out of harms way, like Electric Arrow and Sonic Arrow.

Allies are meant to come out, take a swing at the villain or a minion, then take the hit that was meant for you. They aren't supposed to stay on the board for multiple turns. If the stars align, you might even have an Earth's Mightiest Heroes in hand when one of your Avengers hits the field.

Speaking of Avengers, you also have Avengers Tower and Team-Building Exercise to make those allies cheaper, but the main purpose of including them in this deck was for Mockingbird. She has a fantastic ability that you'll want to take advantage of, but she can be quite expensive to bring back and play out repeatedly. Use those discounts to make her a 1 cost each time.

If you get into a tight spot, just bring out Lockjaw from the discard pile. He can thwart, attack, or block for you every turn as long as you have your Expert Marksman cards in play to cover the cost of your arrows.

If you are keeping the pressure on the villain, then you shouldn't have to thwart before you get the win, but you've always got Cable Arrow in your quiver, just in case.

Jarnbjorn is there just to make sure Mean Swing doesn't stop you from firing off your arrows.

Endurance is also essential for making sure we stay in hero mode as long as possible to keep the pain train going.

Everything in this deck was meant to be cheap. Shooting arrows, taking big swings, and fielding allies is a hefty strain on your hand size of 5. Since allies are the most expensive cards in the deck, The Power of Aggression can also help you smooth out those costs.

To make this deck even faster, I would recommend the following changes:

-1 War Machine for +1 Brawn

-1 Team-Building Exercise for +1 Press the Advantage or +1 Honorary Avenger

-1 Avengers Tower for +1 Press the Advantage or +1 Honorary Avenger

This deck was designed for solo play against a very fast villain, so your results may vary in a longer game or in a game with multiple players. However, it works very well for what it was meant to do. It dishes out damage hard and fast without any consideration or respect for the villain. Just keep the pressure on and don't let up until he falls or you do.

The full rules and details for the Solo Champions League can be found on BGG: https://boardgamegeek.com/thread/2540950/solo-champions-league-season-3

And on Discord: https://discord.com/channels/740664734071652403/740664734524899349

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