Card draw simulator
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None. Self-made deck here. |
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grandspleen · 3
Just sharing a deck that I've been enjoying recently. Playing in standard, true solo.
Mostly made this as an excuse to use the Agents of S.H.I.E.L.D. support. I'm enjoying the ability to "nope" out of any card, whether in hero or alter-ego mode. It requires your characters to have the SHIELD trait, which means there are only a tiny handful of heroes who can benefit from it at all. Spider-Woman can only benefit from it in alter-ego mode, but you can get S.H.I.E.L.D. Deputy on her (which also has to be done while she is in alter-ego mode) to make it viable throughout the game.
Her Captain Marvel ally shuts down the Agents of SHIELD card, and honestly I just tended not to use her, and the deck managed fine.
Eros also shuts it down, but he comes in, thwarts, and blocks for you, so he's gone before a card is revealed anyway.
The deck takes it time setting up, focusing on controlling the board state for most of the first deck pass. You can get down your resource generators in Government Liaison (one is fine, you don't really need both, but they do come in handy if you get them both down), Helicarrier, Quincarrier, and Deft Focus.
On a second deck pass, things feel very good. Spider-Woman's role is flexible, she gets +1 and +2 most turns, with +3 happening with a bit of frequency also. She will thwart or attack, and I'm happy to use her as a defender as well. She can take undefended hits and heal back up with Contaminant Immunity. Since she can be flexible like this, the deck can adapt to the needs of different scenarios. Against Batroc, she can defend to prevent characters from being defeated in order to keep your Alert status low. In other scenarios you might rely on your allies to do more blocking and get more use out of Spider-Woman's attack damage instead.