She-Hulk Solo (One Deck to rule them all)

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
Dual Representation 48 39 9 1.0
Inspiration for
She-Hulk Core Justice 0 0 0 1.0
She-Hulk All Action 0 0 0 1.0

urloony · 60

Will handily defeat Rhino, Claw, and Ultron usually on the first try. I was able to defeat Ultron the first time through (also the first time I ever played against Ultron) keeping him on scheme stage 2.
Defeats core set villains on expert.

Strategies This deck is designed to keep threat very low, preventing the villain from developing their scheme while burning them down. Deploy fast, using almost every card in your hand each turn. Switch between forms every round to prevent threat and to take advantage of the 2 damage caused entering hero form. That 2 damage is quite often used to dispatch a minion or as bonus damage on the villain. Healing/Recovery is not needed, once you draw Gamma Slam, keep it and use as your finisher on the Villain.

2 comments

Feb 12, 2020 MoodyStudent · 19

Mar 16, 2020 Howez92 · 1

Interesting to run 3 Great Responsibilities. I have found this card most effective multiplayer. Other than Advance most Threat is added when you are in alter ego. Great Responsibility is a Hero Interrupt. So i wondered how often this card actually got used?