Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
Rey Plays Games · 433
Up, Down, Up, Down, Up, Down (aka Ready, Exhaust, Ready, Exhaust, Ready, Exhaust)
Taking up @BoomGuy 's challenge from the Winning Hand Podcast, I've tried to find a fun way to incorporate Air Supremacy into a deck.
Here, I've chosen Psylocke because her main squeeze is the aerial Angel!
I've not tested this deck, so there will most likely be some fine tuning to be had, but the gist of it involves:
-
Get your aerial allies out there quick sticks! With The Triskelion hopefully you can get four allies up and in the air!
-
Attach Wingman to two of them;
-
Air Supremacy will then deal 3 damage to upto four enemies - bye bye pesky minions (you'll have one out if you play Hugin & Munin );
-
Use Teamwork to then use your allies' base powers without consequential!
-
Ready with Psychic Kicker;
-
Have your two main allies bash or thwart again! But this time, Wingman from the other allies will prevent consequential damage. Recommended to use the low cost allies for this, or Cannonball as he's always at risk from leaving play if he uses his base stats;
Its an aerial dance of allies readying and exhausting for each other or for Betsy...or both!
Team-Building Exercise to help pay for psionic or X-Force cards, and a conscious effort to maximise energy resources so Captain Marvel and Sunspot can do their THANG!
Soaring Acrobatics to again amp up ally stats, but Training Regimen also makes it a little easier to find and play...
I'll need to give this a go - Betsy may not even need resources due to her Psi-Knife and Psi-Katana...but with expensive allies like Captain Marvel and Storm - it's better to be safe than sorry!
B, A, Select, Start...