Proto Wolverine v1.2

Card draw simulator

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Griplokz · 2

Proto Wolverine v1.2 - Still a work in progress.. Goal is to strengthen Wolverine's weaknesses with the Protection aspect and give him some solid Ally support with continual regen and resource efficiency. Tried to incorporate some utility as well with things like Tackle. I think it would work great with another X-Men or Mutant champ in multiplayer, but very suitable Solo too.

1 comments

Jan 11, 2025 Starlordxx · 185

I like the idea you are exploring and hope to see v1.3 in the future. One suggestion I would make is -2 Endurance and -2 Momentum Shift

The reasons being Adamantium Skeleton gives you HP boost and Endurance is limit 1 per player. You may potentially remove the last one if you find you just don't need higher max hp.

One issue I run into with Green is that typically there is a clearly better focus for control. For example if you are giving yourself tough and the villain only attacks once and you defend with Nick Fury, then on your turn Wolverine's Claws can't be activated because you are tough. That lead into the reason for suggesting removing Momentum Shift.

However, if you use the claws to play it, you take 2, deal 2, heal 2 or the equivalent of "deal 2 damage with piercing" normally this would be pretty helpful against bosses who get Tough status often, but with the claws, any attack will gain the "with piercing" clause. So, you may as well run a different attack.

Lastly, to the best of my knowledge, you'll never want to use the claws for tackle because the resource wouldn't be paid. With claws it reads "Take 3 Damage -> Stun an enemy". It would work out to play Never Back Down leaving your Claws available for non-zero damage attacks.

Thanks for reading my comment!