No Allies No Problem (Expert Magneto w/ Vid)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
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Web-Warrior Fanatic · 14636

No Allies No Problem

Playthrough versus Expert Magneto

Have you ever wanted to play a game of Marvel Champions with no allies? To feel immersed in a solo adventure with your hero as the only hero? If so, Nightcrawler is the hero for you and this deck with no allies is powerful enough to defeat the likes of expert Magneto.

Perfect Defense

"Perfect Defense" is an archetype in Marvel Champions where the hero can defend against villain attacks and prevent all damage. It was a very unique and fun way to play the game but was limited against the toughest scenarios because villains like Ronan the Accuser could swing for 9+ damage per attack and activate up to 3+ times per round. Nightcrawler is the king of Perfect Defense. With Bamf!, Kurt doesn't need to exhaust to defend which means he can defend at least 2 times every villain phase and even more with access to readies like Desperate Defense. Then by increasing his base defense with cards like Kurt's Cutlasses, Armored Vest, and the Defense Specialist upgrade (from clearing Specialized Training), Nightcrawler can get up to a defense stat of 6! Combined with Desperate Defense, Energy Barriers and cards that weren't included in this deck like the new Northstar ally or Defiance Nightcrawler can mitigate all damage from even the strongest villain attacks.

Truest Solo

In a true solo game with no allies, we need ways to defend for ourself, thwart schemes, and deal with minions. Nightcrawler’s got the defense part on lock, and his identity-specific can handle some thwarting/attacking, but it’s when we don’t have his events in hand where we lean into the readying protection gives us. What Doesn’t Kill Me for some healing plus a ready to attack or thwart and Repurpose helps us get more impact on our basic activations. Having the Prehensile Tail to generate a wild resource for events has really good synergy with What Doesn’t Kill Me, providing that physical resource requirement every time. In multiplayer Kurt can focus more on defending for the group and will have more breathing room to rely on the other players to thwart.

Disclaimer

Allies are the strongest card type in the game and will general make any deck more powerful. To improve on this deck's strength, I recommend adding in:

-Utopia

-Forge

-Professor X

-Northstar

-Triage

-Polaris

-Beak

No cards need to be taken out since Nightcrawler has the flexibility to tutor Bamfs! and react to different situations based on what's in hand. Allies will never be dead draws and the other protection cards in the deck keep his perfect defense engine running smooth. With so many upgrades/supports, our deck will be pretty thin late game.

3 comments

Sep 20, 2024 Renatus · 8

you should have play dauntless so you have retaliate 2 + electrostatic amor is one more

Sep 20, 2024 Web-Warrior Fanatic · 14636

@Renatus I ended up not playing Electrostatic Armor in my games because damage during the villain phase isn’t a big focus in this deck, but i agree retaliate 3 would be gnarly :)

Sep 21, 2024 dr00 · 43725

um AKSHULLY, there's an ally cos you have Daytripper, #checkmateWWF /s

i see you have a lot of suggestions of stuff to add, but nothing to take out? you said you didn't use Electrostatic Armor, so that wouldn't be a good cut for you? like do you think Energy Barrier and Endurance are important if you add in allies? also, were you able to clear Specialized Training reliably? seems like with 2 thwart events, even with his 2 base THW, it'd be hard. curious to hear your thoughts!