Nathan Summers - Oops, all side schemes!

Card draw simulator

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Oops, all side schemes! 4 4 3 1.0
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Degensp · 72

I am currently playing the Leadership version of this deck that I posted here, but I wanted to try out a Justice build that would let me flip to Alter-Ego side more often.

This deck is focused on two goals.

  1. Fill the Victory Display with Side Schemes to turn Mind Scan and Telekinetic Blast into haymakers.
  2. Reducing deck size to draw into those big haymakers more often.

You will notice that this deck is running more than 40 cards, and that is because it is not tuned. I think that Storm and Captain Britain are too cost intensive to make the final cut, but they both have great thwarting abilities to help clear side schemes.

I also love the idea of looping Monica Chang in the late game to keep all three Surveillance Team's on the field. I personally feel the Beat Cop is an absurd card once it is in play. The 3 cost can often make it hard to justify initially playing, but the consistent thwart is even more powerful in this deck than most.

While no game will go on long enough to make it a reality, including Forced Amnesia, you could be using X-Bunker to search the top 14 cards of your 11 card deck to put something into your hand. That thing could be Telekinetic Blast (3 cost: 14 damage), Mind Scan (2 cost: 17 thwart), or Precognition to keep from hitting the truly devastating cards.

When playing cooperatively, I always start with Build Support as the in play Setup card. This allows my partner and I to each grab Helicarrier right away. If playing solo, I would recommend Call for Backup to fetch Storm or Captain Britain... assuming they make the final cut.

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