Risk Management

Card draw simulator

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Underwood · 97

Agent 13 Thwarts for 2.

Inspired increases that to 3.

Cloud 9 can exhaust to give our Aerial characters +1 Thwart.

Get Honorary Avenger and Sky Cycle on both of them. We can exhaust Cloud 9 twice a turn, giving us +2 Thwart to Agent 13, who now has Aerial. Don't ever use Cloud 9 for anything else.

Get Mighty Avengers out for an additional 1 Thwart.

That gets you 12 thwart each turn for no additional resources.

To mitigate the consequential damage, we can use Field Agent, but when we use Agent 13, we can ready a Field Agent and get an extra activation. So each Field Agent gets us an additional 12 Thwart and we keep Agent 13 from taking damage.

We also include First Aid to keep Agent 13 alive at all costs.

Inspiring Presence Heals Agent 13 for 1 but gives her an extra Thwart activation, so it's 1 resource for 6 more Thwart.

Vigilante Training can help us get to Homeland Intervention, which can get us 6 more Thwart if we use our Government Liaison cards, Helicarrier, or Jessica Drew. You can also use Field Agent if you don't have Agent 13 set up yet.

Government Liaison can also get us a free Field Agent.

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