Card draw simulator
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None. Self-made deck here. |
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Venom Defends the Guardians | 0 | 0 | 0 | 1.0 |
Venom Tank | 1 | 1 | 0 | 1.0 |
BananaCrapshoot · 4651
Venom is an absolute Unit. He's beyond solid in every aspect and he can even make gross green protection cards look solid.
the main goal of this deck is to defend as often and as much as possible, we have a potential 7 defense while defending in this deck. we have access to great control pieces with grasping tendrils, mockingbird, and black widow. and we can use run and gun to ready our hero and weapons to be active in the player phase after completely negating the villain phase!
this deck is guranteed to get even your ancestors excited about playing protection, which is impressive as its everyones least favorite aspect. so some more about the build:
for the allies we are running some good blockers as well as utility pieces, black widow gives us access to some treachery cancel, brother voodoo helps us find key pieces, clea is the ultimate chump blocker, groot is another great blocker and mockingbird gives us access to stun.
For the event suite we are running some desperate defense to get us to 7 defense when we use our Def basic power paired with venom's pistols. we are also using shake it off to give us a tough status card after we take any amount of damage. Subdue is in here also to give us even more defense, its basically a 1 for 3 defense card and we can use it out of turn to help a teammate.
supports we just have helicarrier for economy and med teams to heal our allies and teammates, we dont really need it ourselves with the amount of defense and healing we have from project rebirth.
our upgrade package is pretty solid, armored vest to get a base 3 defense. electrostatic armor to give us a form of retaliate, 2 energy barriers for even more ping damage and damage reduction, hard to ignore helps us control some threat while doing what we already want to be doing. Indomitable gives us access to 3 readies after defending. and unflappable is really solid to help us replace some cards we will use in the villain phase.
12 comments |
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Jul 20, 2021 |
Jul 20, 2021
Shake it off is another way at damage prevention by giving people tough. A sneaky good way to use it is to use it on Groot after he defends an attack since he has high hp. |
Jul 20, 2021Does Grasping Tendrils trigger Unflappable/Hard to Ignore? It is a defense event, but it says it cancels the attack. So does that count as defending and taking no damage? |
Jul 20, 2021Black Widow is a clever idea. At first I couldn't figure out why you'd include her with so few resources to pay for her ability, then I realized that Venom can just take 1 damage to pay for it. |
Jul 20, 2021
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Jul 20, 2021
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Jul 20, 2021I never touch green cards but this will probably convince me to try it out. :p |
Jul 20, 2021
Which I take to mean that there is a timing window after you have played the hero interrupt (defense) and become the defender of the attack and before the replacement effect (i.e. nothing) has happened during which Hard to Ignore and Unflappable could trigger. You defended the attack before it was cancelled. But I accept I'm hardly the last word on this game. |
Jul 21, 2021Wont [Shake It Off] generating Tough status cards interfere with your ability to use Symbiotic Bond? |
Jul 21, 2021
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Aug 24, 2021
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Sep 11, 2022
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I've been looking at Venom protection as well, because his DEF can get so high. Your choice of allies is really interesting but I'm confused by Shake it Off and Subdue. Surely those aren't defence events and won't trigger Unflappable or Hard to Ignore?