Rockslide
Santo Vaccarro

Protection
Ally

X-Men.

Cost: 4.
Health: 6.
Attack: 3. Thwart: 1.
Resource:

Retaliate 1.

Cyclops #13.
Rockslide
Reviews

I think there are a lot of scenarios in which Rockslide can be an exceptional ally, but at face value I believe he has a lot to offer. First of all, he can dish out 9 damage before succumbing to consequential. There are not a lot of allies that can do that out of the box. On the defense side, he can take a solid hit from the villain and still be standing. Sure, it's not as effective as an ally that shows up with a Tough status, but there are only seven of those in the game right now (OCT2022). Of those seven, one belongs to Adam Warlock (Pip), two can have their cost reduced below 4 by other factors (Cap and Colossus) and and one can clear minions but barely survive two rounds (Thor). Captain America, Charlie-27, Colossus, Luke Cage, Pip the Troll, Thor and War Machine.

Yes, there are more that can acquire Toughness, but only seven come into play with it.

Protection doesn't have a lot of cheap allies, so a tank like Rockslide provides alternatives in the cost-heavy area. Sure, I'd rather have Clea most of the time, but this wall of damage doesn't suck. Particularly when you incorporate some of the new ally buffs that Mutant Genesis introduced.

What can I say, I like the guy.

MacGhille · 263

Compared to other 4-cost allies like Martyr, Luke Cage, and Iron Fist, Rockslide doesn't impress me at face value. He plays worse with Med Team than the 2-ATK, 1 consequential damage allies, making him a worse long-game ally, but you don't want to block with him too early either, making him worse than the 2-cost play-activate-block allies. Where Rockslide shines is when you can make use of his X-Men trait. He wears a Protective Training very well, as the bump up to an odd health value gives him 2 extra 3-power attacks. And Rockslide is one of the best combo pieces with Mutant Protection, especially when used on a minion attack. I think you will always play Rockslide in your protection decks that care about the X-Men trait, but I am doubtful he will be too useful outside of that compared to the many great allies already in the game.

Stretch22 · 715
I agree with your assessment. His ideal matchup is against a scenario with lots of minions that do 1 or maybe 2 damage. He can block a bunch of them over time and still return 1 retaliate damage to them. In lots of cases, you're better off using a stronger ally and just knocking out that Minion instead. If you're so behind you have tons of minion out, blocking 1 at turn and returning 1 damage isn't going to do much. — Fates · 4
No reason to block a two damage attack to retaliate 1 when you could take two consequential damage for attack 3 — Stretch22 · 715

Some X-men allies, Rockslide included, don't seem to be that good for the cost. 4 is a very high cost to merely hit twice for 3 and go down against a villain attack or swing one last time. But you have to remember that a lot of the X-men allies are not great for the cost to begin with. The reason lies with the impressive amount of synergies they have with things like the Training upgrades and Danger Room. Insert Rockslide alongside these 2 and you suddenly have a 9 HP ally that can deal 12 damage over 4 turns AND take a villain hit before finally being discarded. Doesn't even need a med team for that value. There is no easy-ish way to do this with non-Xmen Protection allies with other traits.

Another great way to play Rockslide is with Mutant Protectors, in which case you cheat him on the board at 1 cost and defend with him. At 6 HP he can comfortably take a villain hit without getting removed most of the time with the added bonus of 1 Retaliate. You can then use him to attack or defend again the next turn, which can be quite good at 1 cost.

MarTom · 9