I don't like this as a card in a vacuum, but in the aspect with a whole archetype devoted to defeating side schemes, this can play a role. Damaging the villain is always one of the weakest things to do in a game of Champions because it does nothing to answer encounter cards, so it's hard to want to spend resources completing this. On rate, you spend about 3-4 resources to play and complete this for 5 damage, which is pretty bad though it does scale better in multiplayer. I'd need lots of effects like Followed, Skilled Investigator, Turn the Tide, Chance Encounter, etc to feel like I want this, and even then I'd load up on the basic player side schemes first.
Justice
Player Side Scheme
Cost: 1.
Threat: 3.
Resource:
Victory 0.
When Defeated: The player who defeated this scheme deals 5 damage to the villain.
"You go low, I'll go high."
"I always go low."
"Fine, go high."
"I like going low."
—Wolverine and Deadpool
"I always go low."
"Fine, go high."
"I like going low."
—Wolverine and Deadpool
Psylocke #16.

Reviews
@Stretch22 “ Damaging the villain is always one of the weakest things to do in a game of Champions” That’s literally how you win the game though.
—
RainKing42
· 2
Just because it's the weakest thing to do doesn't mean it's an unnecessary thing to do
—
Stretch22
· 1077