Hero
Avenger. Soldier.
Thwart: 2.
Attack: 2.
Defense: 1.
Health: 12. Hand Size: 5.
Rechannel — Action: Spend a resource and heal 1 damage from Captain Marvel → draw 1 card. (Limit once per round.)
"I never quit."
Core Set #10. Captain Marvel #.
Alter-Ego
S.H.I.E.L.D. Soldier.
Recover: 4.
Health: 12. Hand Size: 6.
Commander — Action: Choose a player to draw 1 card. (Limit once per round.)
"It's my job to protect the Earth and everyone on it."
Core Set #10. Captain Marvel #.
Hero
Upgrade
Armor. Tech.
Cost: 2.
Resource:
Captain Marvel gets +1 DEF (+2 DEF instead if you have the Aerial trait).
"This is so cool!" — Jessica Drew
Core Set #16. Captain Marvel #11.
Captain Marvel
Carol Danvers
Hero
Ally
Avenger.
Cost: 4.
Health: 3.
Attack: 2.
Thwart: 2.
Resource:
Response: After Captain Marvel uses a basic power, draw 1 card.
"I gotta hand it to you, kid. This is one of the more impressive messes I've ever seen."
The Rise of Red Skull #32. Spider-Woman #1.
Captain Marvel
Carol Danvers
Leadership
Ally
Aerial. Avenger.
Cost: 5.
Health: 4.
Attack: 3.
Thwart: 2.
Resource:
Response: After Captain Marvel enters play, discard the top 4 cards of your deck. If you discard a printed resource, deal 3 damage to an enemy. If you discard more than one printed resource, also stun that enemy.
War Machine #13.