Hero

Avenger. Soldier.

Thwart: 2. Attack: 2. Defense: 1.
Health: 12. Hand Size: 5.

Rechannel — Action: Spend a resource and heal 1 damage from Captain Marvel → draw 1 card. (Limit once per round.)

"I never quit."
Core Set #10. Captain Marvel #.
Captain Marvel
Alter-Ego

S.H.I.E.L.D. Soldier.

Recover: 4.
Health: 12. Hand Size: 6.

Commander — Action: Choose a player to draw 1 card. (Limit once per round.)

"It's my job to protect the Earth and everyone on it."
Core Set #10. Captain Marvel #.
Carol Danvers
Hero
Upgrade

Armor. Tech.

Cost: 2.
Resource:

Captain Marvel gets +1 DEF (+2 DEF instead if you have the Aerial trait).

"This is so cool!" — Jessica Drew
Core Set #16. Captain Marvel #11.
Captain Marvel's Helmet

Captain Marvel
Carol Danvers

Hero
Ally

Avenger.

Cost: 4.
Health: 3.
Attack: 2. Thwart: 2.
Resource:

Response: After Captain Marvel uses a basic power, draw 1 card.

"I gotta hand it to you, kid. This is one of the more impressive messes I've ever seen."
The Rise of Red Skull #32. Spider-Woman #1.
Captain Marvel

Captain Marvel
Carol Danvers

Leadership
Ally

Aerial. Avenger.

Cost: 5.
Health: 4.
Attack: 3. Thwart: 2.
Resource:

Response: After Captain Marvel enters play, discard the top 4 cards of your deck. If you discard a printed resource, deal 3 damage to an enemy. If you discard more than one printed resource, also stun that enemy.

War Machine #13.
Captain Marvel