Justice
Event

Thwart.

Cost: 1.
Resource:

Hero Action (thwart): Remove 2 threat from a scheme. If this removes the last threat on that scheme, draw 1 card.

"Don't be scared, honey. Just think about how jealous the other kids will be when you tell them how Iron Man rescued you." —Tony Stark
The Rise of Red Skull #49.
Clear the Area
Hero
Event

Thwart.

Cost: 2.
Resource:

Alter-Ego Action (thwart): Remove 3 threat from a scheme. If this removes the last threat from that scheme, confuse the villain.

"How can I be de thief when you de one stole my heart, chére?" −Gambit
Andrea Di Vito & Laura Villari
Gambit #9. Gambit #12-13.
Creole Charmer
Hero
Event

Magnetic. Superpower. Thwart.

Cost: 2.
Resource:

Hero Action (thwart): Remove 3 threat from a scheme. If this removes the last threat from that scheme, you may discard an attachment with the text "Hero Action" or "Hero Response."

Ivan Fiorelli
Magneto #8. Magneto #8-9.
Electromagnetic Blast
Hero
Event

Thwart.

Cost: 2.
Resource:

Hero Action (thwart): Remove 3 threat from a scheme and place 1 progress counter on Ironheart (2 progress counters instead if this thwart removes the last threat from that scheme).

VRROOOSSHH!
Ironheart #5. Ironheart #2-3.
Fly Over
Justice
Upgrade
Cost: 1.
Resource:

Play under any player's control. Max 1 per player.

Hero Response: After you thwart and remove the last threat from a scheme, discard Justice Served → ready your hero.

Nebula #14.
Justice Served
Hero
Support

Guild.

Cost: 1.
Resource:

Alter-Ego Response: After you resolve your "Thief Extraordinaire" ability, exhaust The Thieves Guild → remove 1 threat from a scheme. If this removes the last threat from that scheme, draw 1 card.

Eduardo Mello
Gambit #3. Gambit #2.
The Thieves Guild
Hero
Event

Superpower. Thwart.

Cost: 2.
Resource:

Hero Action (thwart): Remove 3 threat from a scheme. If this removes the last threat from that scheme, draw 2 cards.

Patrick McEvoy
Wolverine #11. Wolverine #13-14.
Track by Scent
Hero
Event

Superpower.

Cost: 1.
Resource:

Max 1 per round.

Hero Action: Until the end of the round, each time Nova defeats an enemy or removes the last threat from a scheme, ready Nova and draw 1 card.

Nova #6. Nova #10-11.
Unleash Nova Force
Justice
Event

Attack.

Cost: 3.
Resource:

Hero Response (attack): After your hero thwarts, deal 4 damage to an enemy (7 damage instead if that thwart removed the last threat from a scheme).

"You hurt self-friends! No you will pay!" —Warlock
Jubilee #14.
Waylay