Thwart.
Hero Action (thwart): Remove 2 threat from a scheme. If this removes the last threat on that scheme, draw 1 card.
Thwart.
Alter-Ego Action (thwart): Remove 3 threat from a scheme. If this removes the last threat from that scheme, confuse the villain.
Magnetic. Superpower. Thwart.
Hero Action (thwart): Remove 3 threat from a scheme. If this removes the last threat from that scheme, you may discard an attachment with the text "Hero Action" or "Hero Response."
Superpower. Thwart.
Hero Action (thwart): Remove 3 threat from a scheme. If this removes the last threat from that scheme, stun a minion.
Thwart.
Hero Action (thwart): Remove 3 threat from a scheme and place 1 progress counter on Ironheart (2 progress counters instead if this thwart removes the last threat from that scheme).
Superpower. Thwart.
Hero Action (thwart): Remove 4 threat from a scheme. If this removes the last threat from that scheme, you may change to alter-ego form.
Play under any player's control. Max 1 per player.
Hero Response: After you thwart and remove the last threat from a scheme, discard Justice Served → ready your hero.
Guild.
Alter-Ego Response: After you resolve your "Thief Extraordinaire" ability, exhaust The Thieves Guild → remove 1 threat from a scheme. If this removes the last threat from that scheme, draw 1 card.
Superpower. Thwart.
Hero Action (thwart): Remove 3 threat from a scheme. If this removes the last threat from that scheme, draw 2 cards.
Superpower.
Max 1 per round.
Hero Action: Until the end of the round, each time Nova defeats an enemy or removes the last threat from a scheme, ready Nova and draw 1 card.
Attack.
Hero Response (attack): After your hero thwarts, deal 4 damage to an enemy (7 damage instead if that thwart removed the last threat from a scheme).