Agent 13
Sharon Carter
S.H.I.E.L.D. Spy.
Response: After Agent 13 attacks or thwarts, choose a S.H.I.E.L.D. support → ready that support.

Agent 13
Sharon Carter
S.H.I.E.L.D. Spy.
Response: After Agent 13 attacks or thwarts, choose a S.H.I.E.L.D. support → ready that support.
S.H.I.E.L.D. Spy.
Response: After Agent Coulson enters play, search your deck and discard pile for a Preparation card and add it to your hand. Shuffle your deck.

S.H.I.E.L.D. Spy.
Response: After Agent Coulson enters play, search your deck and discard pile for a Preparation card and add it to your hand. Shuffle your deck.
Black Widow
Natasha Romanoff
S.H.I.E.L.D. Spy.
Interrupt: When a card is revealed from the encounter deck, exhaust Black Widow and spend a resource → cancel the effects of that card and discard it. Then, reveal another card from the encounter deck.

Avenger. Spy.
"Widowmaker" — Response: After you trigger the ability of a Preparation card you control, deal 1 damage to an enemy.

S.H.I.E.L.D. Spy.
Mission Prep — Response: After you play a Preparation card, draw 1 card. (Limit once per phase.)

Spy.
Forced Interrupt: When a character you control attacks Black Widow, remove 1 threat from the main scheme (ignoring any crisis icons in play) → discard the top card of the encounter deck and resolve each "Preparation" ability on that card.

Spy.
When Revealed: Place 2 threat on the main scheme.
Forced Interrupt: When a character you control attacks Black Widow, remove 1 threat from the main scheme → discard the top card of the encounter deck and resolve each "Preparation" ability on that card.

Spy.
When Revealed: Place 3 threat on the main scheme.
Forced Interrupt: When a character you control attacks Black Widow, remove 1 threat from the main scheme → discard the top card of the encounter deck and resolve each "Preparation" ability on that card.

S.H.I.E.L.D. Spy.
Grant Ward cannot defend.
Forced Response: After you reveal a treachery, you may spend a resource. If you do not, take damage equal to Grant Ward's ATK and remove Grant Ward from the game.

S.H.I.E.L.D. Spy.
Each ally you control gains the S.H.I.E.L.D. trait.
Reassignment — Action: Move 1 all-purpose counter from a S.H.I.E.L.D. support to another S.H.I.E.L.D. support. (Limit once per round.)

S.H.I.E.L.D. Spy.
You may include the maximum number of copies of 3 S.H.I.E.L.D. supports in your deck from aspects other than your chosen aspect.
Action: Exhaust Maria Hill → search your deck for a S.H.I.E.L.D. support and add it to your hand.

S.H.I.E.L.D. Spy.
Response: After Melinda May uses a basic power, look at the top card of the encounter deck. You may discard that card.

Mockingbird
Bobbi Morse
S.H.I.E.L.D. Spy.
Response: After Mockingbird enters play, stun an enemy.

Mockingbird
Bobbi Morse
S.H.I.E.L.D. Spy.
Response: After Mockingbird enters play, stun an enemy.
Mockingbird
Bobbi Morse
S.H.I.E.L.D. Spy.
Response: After Mockingbird enters play, stun an enemy.
S.H.I.E.L.D. Spy.
Forced Response: After Nick Fury enters play, choose one: remove 2 threat from a scheme, draw 3 cards, or deal 4 damage to an enemy. At the end of the round, if Nick Fury is still in play, discard him.

S.H.I.E.L.D. Spy.
Forced Response: After Nick Fury enters play, choose one: remove 2 threat from a scheme, draw 3 cards, or deal 4 damage to an enemy. At the end of the round, if Nick Fury is still in play, discard him.
S.H.I.E.L.D. Soldier. Spy.
Gather Intel — Response: After Nick Fury makes a basic thwart, place 1 threat on your suit form upgrade.
Break Cover — Forced Interrupt: When you attack, change to Assault suit form.

S.H.I.E.L.D. Soldier. Spy.
Suit Up — Setup: Put your suit form upgrade into play, Assault side faceup.
Infiltrate — Action: Change to Stealth suit form.

Slingshot
Yo-Yo Rodriguez
S.H.I.E.L.D. Spy.
Action: Spend a resource → put Slingshot into play from your hand under any player's control. At the end of the phase, if Slingshot is still in play, return her to your hand.

Spider-Woman
Jessica Drew
Avenger. Spy.
Response: After Spider-Woman enters play, confuse the villain.
