Card draw simulator
| Derived from |
|---|
| None. Self-made deck here. |
| Inspiration for |
|---|
| None yet |
corbintm · 4790

This deck is the second of my MC/DC decks that I'm posting here. They're a bit less tested than others I've posted, with some being almost entirely multiplayer focused. Feel free to modify as needed.
MC/DC 2026 Decks:
Art Credit: Steve McNiven - Captain America #4 (2011)
Preparing for Takeoff

Once upon a time, I had a deck all around Captain America using X-Men allies with Danger Room. With Cap being a good-all rounder, I wanted to see if I could build a deck around Guardian allies with C.I.T.T. It was a little jank, but it did put me onto a card that is in zero Captain America decks on this website, even though it works pretty well.
The battlefield is changing, and the Guardians need a leader that's up to the task.
Space Marine

A new group of soldiers has arrived and it's up to Captain America to teach them the rules of combat. In this solo and multiplayer deck, you'll get out Guardian grunts and foster their growth. Once they're ready, you can use them to fight As One! or just let them fight by your side.
- Keep your cadets healed up with First Aid, or use As One! to take advantage of their stats without consequential damage
- Borrow an Energy Spear for your Fusillade to keep pushing damage
- Get soldiers trained up to 5 ATK with Boot Camp and Energy Spear
- Teach your Guardian troops how to become Honorary Avengers, then they can use As One! without your assistance!
Re-Entry

Pretty happy with this!
I don't think I've ever used As One! before, but I really dig how it interacts with Energy Spear for big numbers. With Captain America focusing on defending and reducing cost of allies, he can really make these kinds of builds shine.
I do wish there were some better options for recurring events to make the combo a bit more consistent or healing allies to justify C.I.T.T. Either way, excited to play more of it!