Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
chrismith85 · 92
A She-Hulk Justice deck with a focus on dealing with vulnerable and high-thwart minions in both hero and alter-ego forms. (Built specifically for Purple Man.)
Use Prism Dust to instantly neutralize a vulnerable minion, nullify their scheming ability with Legal Trouble, or turn it in your favor with Informant. Use Practiced Plan and Agent Coulson to get these in play more easily and more often.
Dazzler, Eros, and Professor X will all dispose of a vulnerable minion as they enter play. Upside the Head lets Jen handle them directly. And however you deal with them, stick the minions in The Raft to get more value out of them (and then hit them with Prism Dust again when they escape!)
Jen should be flipping often to trigger "Do You Even Lift?" and take advantage of her larger hand size in alter-ego. Lay Down the Law provides effective direct threat removal when needed, and Disguise (along with her own Superhuman Law Division and Legal Practice) give her options for managing threat in alter-ego.
Evaluate Threat can grab Agent Coulson (who then grabs a Prism Dust/Informant/Practiced Plan as needed), The Raft, or Quincarrier, and provides a useful sink for extra thwarting if the main scheme is under control.
Went a bit over 40 here; if you needed to trim cards the obvious candidates are the one-per-player upgrades, or possibly take the events down to 2x each. I just don't like the risk of important cards getting stuck on the bottom of the deck.