Card draw simulator
| Derived from |
|---|
| None. Self-made deck here. |
| Inspiration for |
|---|
| None yet |
Stretch22 · 2455
This is the Echo Aggression deck I took through my first playthrough of the Fear No Evil campaign. It features high-damage attack events that can be doubled up with Photographic Reflexes, leading to explosive turns throughout the game. With the Daredevil hero at the table, Take That! is hands down one of the best cards for Echo. This deck has no upgrades to enable it on it's own, but I always had Heightened Hearing or Radar Sense on the villain during my games to enable it. If you wanted to play this deck in a lineup without Daredevil, these should be replaced by Relentless Assault.
While the deck is headlined by the trio of expensive Aggression events Full-Body Charge, Savage Strike, and Take That!, the card you should strive to play as often as possible is See No Evil, Hear No Evil. The efficiency and flexibility is unmatched (as long as Matt is in the right form), and playing it off Photographic Reflexes feels like cheating. (Also, the Team-Up is replacing the signature ally Daredevil in this build as per the new 1.8 rules)
Blood Rage and Hall of Heroes give a minor minion slaying element to the deck. Hand Cannon and Savage Strike help you shred minions without wasting any points of damage.
I'm a big fan of the 1x Chase Them Down as a searchable target for Maya's flip ability or Study the Tape. Other toolbox style cards like Moment of Triumph or Precision Strike could be considered for a similar purpose.
Current Environment Modifications
This deck is relatively friendly for newer / current environment players. Hand Cannon is probably the trickiest to replace. Hall of Heroes is old as well but far from essential to the deck. I'd go with Combat Training and/or Aggressive Conditioning as replacements. The allies I've chosen are not synergistic at all, so any will do - preferably 2+ cost Aggression allies to take advantage of the double resources.