Hercules Avengers Hyper Draw (CoH 2026)

Card draw simulator

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Derived from
None. Self-made deck here.
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Pedroq · 680

Hercules Avengers Deck. Simple avengers ally deck. Play avengers allies to help with the early to mid game. They can stick around to be targets for Earth's Mightiest Heroes to ready Hercules or can be defeated to get extra draw from [Avenge Me!](/card/ 59024).

Avenge Me!

Card is super strong. Zero cost upgrade that can go on any ally. When the ally is defeated, draw 2. It's a great way to get resources and card cycle. Most allies will be out for a few turns so it is likely that you will draw into this card before an ally goes down. Hercules wants card draw early to find his key cards, and late game when he is resource rich. Oddly enough, allies that can be defeated quickly are good with Avenge Me! If an ally takes 2 consequential damage from one, or both, of their basic activations, then we can keep the ally out as an Earth's Mightiest Heroes target, but also knock them out with a basic activation for Avenge Me!

Allies

Avengers allies to make use of Earth's Mightiest Heroes. We want readies for Hercules and EMH is a nice zero cost ready. All the allies, except Amadeus Cho are Avengers trait. Amadeus Cho. We want to play Amadeus because his card draw is important. It feels a bit bad to play him as the gamer greed wants to get him for free from Protect Humanity. It's worth playing him even if Protect Humanity is still in the Labors deck. He primarily draws us cards to give us a normal 5 hero hand size. White Tiger. She's just good. She's good early for the 2 ATK/THW stat line and the card draw. She helps us set up. 2 HP is great cause she can go down to consequential easily. Avenge Me! is wonderful on her. Black Panther. His ability to tutor an event is super useful for Hercules. Go All Out and Push Ahead are cards that help us clear the Defeat the Hydra and Embody Pathos Labors. Black Panther can hold the events until we see those Labors. Can also grab Morale Boost or Make the Call. 2 consequential damage on his basic activations so that he can go down quickly for Avenge Me! Thor. Great stats at 3 ATK/THW. The thwart pulls out a minion which synergizes with Hawkeye arrow counters, and Prince of Power to heal us from the excess damage. 3 thwart in exchange for a minion is a great trade off. Thor takes 2 consequential on his attacks so he can be defeated through consequential quickly for Avenge Me!. Stinger, Ant-Man, Deathcry. Stinger and Ant-Man are cheap allies if you don't spend much on Ant-Man. Easy allies to get down, use for their stats once, then keep around for EMH targets. Ant-Man is good target for Avenge Me! like White Tiger. Late game, we can spend more resources on Ant-Man so he has more longevity on the board. Deathcry is a strong 3 ATK ally that can stick around for 4 turns. Hercules has plenty of health so it's fine to take 1 consequential on Hercules. Deathcry can also go down quickly since she has 2 consequential on her attack making her a good Avenge Me! target as well.

Labors

Mulligans are a gamble for Hercules because you do not know which labor you are going to get. Generally, look to have stat boosts and readies for the most flexible start.

This deck aims to mimic his base kit to help complete the labors. Ready. Son of Zeus readies us and gives us extra benefits based on the number of gifts that we have in play. Earth's Mightiest Heroes and Limitless Stamina increases our readies to 8. Stats. Lion of Olympus is a great card. Zero cost +1 to all stats is great. Morale Boost also increases stats by 1. 5 stat boost cards to help clear the labors with our basic activation. Attack and Thwart Events. The Gift of Battle and Wisdom of Athena are decent attack and thwart events. They help Hercules clear the labors but are inefficient at the start of the game. As we gain gifts, those events become absurd. Go All Out and Push Ahead fit that mold. They help to hit for 6 damage or thwart thanks to Hercules' stats. Early game, 6 dmg/thw in one activation is great for clearing a labor. In the late game, we can combine our stat boost cards with Go All Out and Push Ahead for bigger instances of dmg/thw.

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