Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
CardboardChampions · 827
The Plan
The name of the game is Honed Technique. We mulligan hard for either that card or Training Regimen to go and find and play it as soon as possible.
Once that's down, Psi-Bow Attack and Psychic Assault start dealing 6 and 5 damage respectively, which can be increased a little further by finding Warrior Skill.
Warrior Skill is both a skill (and as such can be found by subsequent uses of training regimen), and can be used with Flurry of Blades to deal 3-9 damage (depending on how many Psi-Katanas you have in play.
This results in a powerful, consistent stream of damage that can burn down pretty much anything in fairly short order with only that one required bit of setup.
The Crew
While Psylocke is doing that, her handful of allies all serve fairly specific purposes.
- Bug is here to Thwart. There's good odds you'll end up using Psylocke's basic attack regularly, making him a great source of repeating threat removal, and an emergency blocker in a pinch.
- Ironheart is a handy blocker with a printed mental resource who will replace a card if you play her, making her excessively cost-efficient. But the rest of the time, she just makes Honed Technique easier to trigger.
- Forge is similar in that he's a cheap mental resource, but when that's not relevant, he can grab IPAC to keep the pain train rolling.
- Sunfire on the other hand, is just a monster of an ally, and if you ever catch us posting a deck that doesn't include him, assume I've made a mistake.
The Gear
The rest of the deck is essentially here to be useful while getting out of the way.
- Combat Training and Aggressive Conditioning (in addition to the latter helping you to survive) will make your basic ATKs actually do extremely respectable damage, with potentially 5 damage per basic attack with Katanas out. While the deck is mostly built around events, having a reliable basic power can be extremely effective with Psylocke's low hand size.
- Psimitar can't reliably stay out if you want to have 2 Psi-Katanas in play, but don't be afraid to flip a katana and discard it. Most of the time you're going to want a Psi-Knife out to reliably trigger Honed Technique, but situations can vary.
- IPAC is a very, very dangerous card, but one that can potentially win you the game a turn earlier if you're set up and ready to deal with the consequences.
- Telekinesis and Telepathy are our fallback plan, because we generate a surprising amount of mental resources, but if Honed Technique can't come out to play, it gives us a reliable way to spend them, as well as giving you effectively a way to clear stun and confuse for 2 mental resources ahead of doing something more dramatic.
That's the deck! It's fairly fragile, but the damage output is as mental as the number of ways to produce mental resources in the deck. Which is a lot.