[Phoenix] Soul Queens are here to slay (your side schemes)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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SDx · 386

Player Type: Spike/Timmy - Consistent/Optimized Big Thwarts
Deck Type: Burger - Aspect cards are the meat of your sandwich
Complexity: Low
Main Player Counts: 3 & 4 player(s)
Can Do: 2, 3 & 4 player(s)
Key Cards: Storm, Children of the Atom, & Uncanny X-force

Overview

The Soul Sisters are here to slay (player side schemes)! This deck was inspired by Dr00's "Jean and Ororo Skip Class to Sing Karaoke at the Moulin Roug" deck. Most of the modifications made were done to further lean into storm's ability to clear side schemes in multiplayer games using a couple newer cards.

Misc Tips and tricks

  • Storm is our Soul Sister and therefore our primary upgrade/voltron target. Mulligan hard for Storm and/or Suit up. There is roughly a 60% chance that you get one of the 3 cards.
  • During your mulligan, account for the fact that you spend a Power Token to generate a resource on your hero side. A strong starting hand can be Suit up and 1x double resource. You will be able to pay for Storm and one of her upgrades (Danger Room Training) once you flip to Hero form.
  • Uncanny X-Force enables Storm to thwart the side schemes consequence free! You still will take consequential damage when you thwart the main scheme, but that shouldn't be an issue as you have some heals.
  • Two copies of Children of Atom and Uncanny X-force was added to maximize the chance you get it within your first 3-4 turns. This allows you to throw away a copy as you hard mulligan to find Storm. Early on, Storm will take consequential damage which is absolutely fine. Her health will stabilize once you find your supports.
  • Suit Up is a great way to search for Storm across your deck and discard (i.e. if she gets discarded somehow). If you already have her out, you can search for Professor X and either Inspired / Danger Room Training
  • With Side Schemes, remember that you can always play above the player side scheme limit (1 for 1-2 players; 2 for 3-4 players). When there are more player side schemes in play than the limit, the first player chooses and discards player side schemes until you are at your limit (i.e. mechanically similar to ally limits)
  • Once you get the ball rolling, use Professor X to ready Storm rather than confusing the villain. She thwarts more than the threat that is prevented via a confuse.
  • New Recruits is one of the best Player Side Schemes to dump threat on with Storm. Just move all the threat onto this side scheme and ignore it for the rest of the game!
  • Cable is your best friend, but you may not be his best friend! Storm can clear side schemes faster than Cable can (so called heroes, am I right?).
  • Storm's interrupt occurs before she removes threat via her THW. It also means that if you defeat a side scheme with her interrupt she won't take any consequential damage.
  • Make sure the other players know that you will be taking care most of the threat on the board. They should either prioritize damage and/or defense. You may need a little help on the Main Scheme, but there is usually buffer room.
  • Once you are built out, some upgrades to consider include Telekinetic Shield and Rise from the Ashes. Both are strong cards that provide Phoenix a lot of survivability.
  • Don't hesitate to flip up/down once Storm is built out. She can easily handle main scheme threat. Do remember that Jean Grey is not a X-men/X-force when she is in alter-ego. Her 3 REC is superior to her 2 DEF as she will also get a power counter.
  • At two players, this deck plays slightly differently. Storm should be able to single-handedly clear side schemes so the need to dump threat onto a player side schemes is not necessary. Phoenix can be focused on going unleashed to deal damage.

Sideboard

  • Honorary Avenger, Kaluu, and Sky Cycle are strong cards to consider. Ideally you can give Honorary Avenger to the avenger player and put Kaluu and Sky Cycle into your deck. Using Suit-up on Kaluu it will allow you to tutor the Sky Cycle. If you end up playing Kaluu, he will interfere with your Uncanny X-force strategy.
  • I've tested this deck with Utopia and added additional allies. It did well, but I found that Utopia is a high priority support for many x-men players. You could always swap out a couple of things such as removing Game Time and adding more allies and upgrades. This deck was made with multiplayer in mind so that you could slap it on the table.
  • Ask other players to slot in their player side schemes from their side board. This deck can easily handle 1-2 player side schemes each turn
  • You can consider dropping 1x copy of each Children of Atom and Uncanny X-force to bring this deck down to 40
  • Cell Phone should be a strong consideration for this deck. I would maybe consider dropping one of the side schemes in favor of it (e.g. Build Support)
  • Once you are ready to go unleashed, remember that Storm can be used to swing for 4 damage per activation

Thanks/Acknowledgment

Thanks to D.M. Tip, Dansome, VJackson, Andyr for their feedback on this deck!

15 comments

May 01, 2025 HeroicSkeleton · 4032

Ooh Storm Voltron using Uncanny X Force is such a great idea! Playing this with a justice player running owoa and manifold would be fun

May 01, 2025 Castlefrank47 · 6663

Good stuff! Love using the psychic kicker/Uncanny combo

May 01, 2025 Daring Lime · 10274

This is a cool deck! I really like the soul sister card, especially in combination with psychic kicker.

May 03, 2025 liquidsn8ke · 1

How do you use Mission Leader with this deck how do you gain the Soldier Trait I'm confused by that otherwise it's a great deck!

May 03, 2025 Mwcoletta · 1

@liquidsn8ke you don’t have to have soldier trait to play Mission Leader it just reduces the cost by 1 if you have it

May 04, 2025 andyr · 17384

This deck is out of this world good. It’s basically the defiance of side schemes. I got to see this is action twice (once was against Sinister Assault) and it was so fun to watch it burn down side schemes with Storm! Thanks for playing this deck at the COH!

May 05, 2025 SDx · 386

@HeroicSkeleton / @Castlefrank47 / @Daring Lime High praise coming from you three! Many of the decks that I take inspiration from lately have come from you three. Keep on crushing it over there!

@liquidsn8ke / @Mwcoletta. Yup! Exactly what Mwcoletta said. Mission Leader is often a card that I don't prioritize until the 2nd pass through the deck. You often are just trying to clear side schemes ASAP to stabilize board state for the group. The player side schemes often provide better rewards than what Mission Leader can provider.

@andyr It was a blast getting to meet you and play a couple of games at Con of Heroes! Great suggestion in adding Cell Phone and I've added it into the sideboard comment. Hope to play again with you soon!

May 16, 2025 marktry · 774

I love using a side scheme to dump threat on for Storm. Brilliant.

May 19, 2025 SDx · 386

@marktry - Thanks! I had a blast at Con of Heroes with this deck. I believe one of my games I had one side scheme up to about 30 threat by continuously dumping on it. Hope to play a game with you soon!

Jun 24, 2025 radkon · 19

I just played it with two players. Storm worked out perfectly. Only thing was that my partner wanted to put out some side schemes, but they were blocked by New Recruits. So I would recomend player count 3 and up 4. But I had a blast playing it. I might change to blue as favorite color (from least favorite) I like the voltroning

Jun 26, 2025 SDx · 386

`@radkon Glad you had fun playing it! I would agree that the main player counts are at 3-4. At 2 player, it plays very differently. You almost don't need a side scheme to dump threat because Storm can single-handedly clean most of the threat. I'll edit the write up to add notes on different things to consider at 2 players!

One thing to remember is that you can always can always replace side schemes. Similar to how ally limits work where you can choose which one you want to discard. In this case the first player would choose which side scheme to keep around.

Jun 27, 2025 radkon · 19

@SDx replace side scheme That's a rule I overlooked/forgot completely. That changes it. You can fill a side scheme replace it and empty that one . Storms ability is only an optional one. Thanks I give it another try.

Aug 14, 2025 H16HP01N7 · 10

I feel like I'm missing something here.

How does Storm have the X-Force trait, to utilise the Uncanny X-Force?

I only see the X-Men trait on her card??

Aug 14, 2025 H16HP01N7 · 10

Children of the Atom...

I'm not a smart man. I'm trying this out when my Storm Pack arrives later.

Aug 15, 2025 SDx · 386

@H16HP01N7 You got it! Let me know how it goes for you, I hope you have fun with the deck!