100% Probability of Wild

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Andrahil · 2107

I thought that Domino didn't have what it takes to play the higher difficulties, Normal 2, Expert 2 and Heroic for some Villiains. But it turns out she does, the only thing she needs to acomplish that is to empty her deck of all the peasant cards that are not hers.

We achieve that with an insane amount of support and upgrade cards, moslty low cost. Once most of them are out of the way you can almost guarantee every discard is either a wild or a doble resource.

About protection, she can count on Probability Field to fully stop almost any attack if she defends, add Lucky and Good for the odd ball here and there, and you got 100% hero time, so the villiain won't scheme, and 100% Unflappable activations.

Don't forget Armored Vest getting your Defense up to 4 before adding Probability Field that will probably get you up to 6.

This does not mean you won't change, but only if its safe, to take advantage of the many perks that come with it, like Moira MacTaggert, Pip the Pug, The Painted Lady and Weapon X.

I am usually keeping my allies on the field, using them to block extra attacks that come from encounter cards, and activating with the HP The Posse gives them.

Diamondback can be great for games with many minions, but otherwise she will sit on the deck most of the time. Outlaw is like a bad Domino's Pistol, so not a priority to get her out.

5 comments

Apr 15, 2024 Theblackflamingo · 1

@Andrahil was wondering since i have not played with domino before but curious to try her out what is a go to setup for the first turn or rather for this deck?

Apr 15, 2024 Theblackflamingo · 1

@Andrahil was wondering since i have not played with domino before but curious to try her out what is a go to setup for the first turn or rather for this deck? Sorry for the double post just wanted to make sure i @ you correctly.

Apr 15, 2024 Andrahil · 2107

Hey @Theblackflamingo, your best turn 1 would be getting Probability Field out, this allows you to defend effectively against most Villiains, some will require Armored Vest too.

That means Unflappable becomes almost a cost 1 Avengers Mansion.

After that it depends on what you need. Domino's Pistol is great, and will become better once Sharpshooter comes to play.

But if minions are not an urgent matter, Pip the Pug and The Painted Lady can be really safe options to ensure you don't mess your own buildup by discarding.

Most other upgrades will be in play at the end of the first deck rotation, but you can focus on staying alive by playing events and allys if needed.

Once most of your stuff is out, you will be discarding at least 5 cards per turn (2 from pistols with sharpshooter and 1 from probability field),

if during this you discard something like Crew Quarters, you can place it under The Painted Lady and basically forget about it, so it won't mess your Wild probability.

Apr 15, 2024 Theblackflamingo · 1

@Andrahil okay then that ill take note of that the issue i was running into was that i could defend fine on the villain turn and not take any damage but since i was exhausted i could not thwart on my turn and that what made me lose a couple games on solo.

Apr 16, 2024 Andrahil · 2107

@Theblackflamingo The thing that helps me the most with Threat are allys, mostly by blocking attacks so I can thwart, and also events. The deck may work better in 2 handed/2 players in that regard.