Weapons of Mass SP//dr-struction

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Interfacing with the Triforce 233 184 16 1.0
Inspiration for
Weapons of Mass SP//dr-struction 8 7 4 2.0

fbracht · 71

Please see updated version here: https://marvelcdb.com/decklist/view/36152/weapons-of-mass-sp-dr-struction-2.0

(I've moved the write-up there.)

6 comments

Feb 03, 2024 andyr · 7697

just got a chance to play this, and i love the aggression variant, especially with Godslayer. it made for some great damage runs. with this style of deck, do you recommend defending with SP//dr and readying with Host Spider or to try to defend with allies and use both SP//dr activations for damage?

Feb 04, 2024 tunicv · 491

I think Fusillade is such an underrated card. Always love seeing decks with it.

Feb 05, 2024 Marctimmins89 · 298

The problem with Godslayer in this style of deck is it needs to be exhausted for its Interrupt but also need to be exhausted for Mean Swing or Fusillade. What would be ideal is some more weapons that don't need to be exhausted to be used themselves (e.g. Jarnbjorn).

Feb 05, 2024 andyr · 7697

@Marctimmins89 definitely agree that Jarnbjorn is a great target for Fusillade. Since it’s already in the deck, I think the only other weapon that doesn’t require exhaustion is a Pulse Grenade. Might be nice to have another target, keep Godslayer to combo with Web-Fluid Compressor for 7 dmg ATK

Feb 18, 2024 fbracht · 71

Wow, never expected to get comments on this deck! So cool — this certainly serves as encouragement for trying to make more. :)

@Marctimmins89 → You're certainly right, Jarnbjorn is certainly a much better target for Fusillade and Mean Swing. What pushed me to include Godslayer in the deck was the thought of pulling it "for 1" with Lock and Load. Plus, there's something to be said for hitting the villain for 6 (or, especially, a 6HP minion) both Godslayer and Web-Fluid Compressor. The Mean Swings and Fusillades are also never NOT welcome as resources when there are no way to trigger them, saving SP//dr for having to exhaust as many Interfaces.

@andyr → I considered Pulse Grenade. My issue was it not doing anything unless when discarding itself. But in hindsight, after playing with this deck a few times, I think it makes sense to include a couple of copies of it in exchange for slower cards that make less sense in this faster version of SP//dr. I'll update the deck as soon as I decide what to cut off. :)

As for your first comment, for me the decision to defend with SP//dr or not is always a matter of looking at the turn ahead and deciding whether I can afford one fewer basic ATK/THW during my upcoming turn, and whether or not I will really need that physical resource from Speed-Metal Alloy. It also depends on the allies I have available to block for me: Hobie, Otto, or Gwen, I'm almost always defending with them. Peter, Addy, or Kaine? They're probably worth keeping alive for longer to make full use of their effects (or raw stats, in the case of a high power Addy).

Feb 18, 2024 fbracht · 71

Updated version: marvelcdb.com