Spider-Woman (Minions Assemble!)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Rantamplan · 165

Try to play 2 "Bring It!" per round. Drawing 8-10 extra cards.

Play Angela + Looking for Trouble to assemble your minnions and then Pinned Down so they attack you with (hopefully) Power 0.

Try to assemble 3 power 0 minnions plus 1 or 2 power 1 minions.

Deploy as many supports and upgrades for reducing your deck size to 28 cards, and use Assault Training for recycling "Bring It!".

Use Taunt for further drawing and trying to ensure at least 1 "Bring It!" at hand at the end of your fase (keep it).

Then use Warpath for blocking a 0 power minion attack. (As far as my understanding of rules 1.5 go... Power 0 minions still attack) This allows you to play the second "Bring It!" during villian fase.

¿How to win?.

When you are drawing 6-8 extra cards from "Bring It!" (+3-6 from Taunt,if needed) its just spamming your hero powers (and kicking his ass with a power 5 Spider-woman) until Villian asks for mercy.

Please comment with your record damage in a single round ussing this deck.

Get Over Here! is included in case you are forced to use one Pinned Down on a minion engaged with a team mate. You will assemble the minion later with Self-Propelled Glide + Get Over Here!

Height Advantage is optional and not recomended in a solo game. It is used for assembling lots of minion. Only works in the late game. Included for fun, I already replaced it from the deck.

Weakness: going back to alter-ego is ussually a death sentence in solo playing. In some scenarions this is the case even if the villian is confused.

Luckilly Spider-woman. Containment Strategy + Pheromones is ussually enough for keeping her alive... ussually.

¡Enjoy!.

2 comments

Nov 18, 2023 ChocoboBai · 957

I thought you had made a mistake after reading the first sentence, but you get the 2nd play from Warpath, good idea!

If you plan on taking a couple hits from 1 attack minions What Doesn't Kill Me might be good. You'll have some damage so will always be able to use it. Muster Courage is great too, extra toughs to take attacks from Taunt.

Maybe you won't need Avenger's Mansion and Helicarrier here with all of the draw. I find minimising the amount of basics you have is good with Spider-Woman.

How often do you end up using Assault Training? As you say it's difficult to go to Alter-Ego.

Think I'll have to try this out once I'm done with some of the new releases. Nice deck!

Nov 18, 2023 Rantamplan · 165

Thanks for comment!

Hellicarrier and avengers: both reduce the deck side in the late game. This deck reduces its size to 28 cards which is usually enough for drawing 2 Bring it per round.

(You might be unlucky though. The bigger the deck the worse for this purpose).

Avenger mansion gives you another chance of drawing that first Bring it! Or Taunt that you need for triggering the drawing.

Well and helli is an awesome card in multi anyway.

Assault training: Going back to alter-ego in solo is usually a death sentence, but not in multiplayer. If you can provide 1 Pheromones to the team, switching to Alter-ego should be doable.