Card draw simulator
|None. Self-made deck here.|
|Iron Man Justice - Red Skull Stomper||0||0||0||1.0|
|Iron Man - Justice||0||0||0||1.0|
|Iron Man Justice - Red Skull Stomper||0||0||0||2.0|
|Iron Man - Justice||1||1||0||1.0|
|Iron Man - Justicia Mazo Pro||0||0||0||1.0|
|Iron Man (Avengers) - Justice||0||0||0||1.0|
|Iron Man - Justice (Foiled!)||1||0||0||1.0|
|justice iron man||0||0||0||1.0|
|Iron Man Mark LXXXV - Not on my watch 2.0||3||2||0||1.0|
|Iron Man Mark LXXXV - Not on my watch 2.1||5||5||0||2.0|
|Iron Man - Flowed||0||0||0||1.0|
Earth Dragon · 1234
Uses one of the most underutilized cards in Justice for Rampers: "Foiled!" Not only does it allow Iron Man to endure extra time in Alter Ego mode by getting rid of Boosts during Villain scheming, it synergizes later with Iron Mans Repulsor blasts when you want as many Energy Icons in the deck as possible. For Justice and Clear the Area form a powerful 1-2 punch combo to keep schemes devoid of threat, assist with the decks 2 wanted resources, while Followed helps increase the damage output from taking care of the side schemes. Even the 2nd Copy of Heroic Intuition doesn't go to waste as yet another Lightning Symbol.
This deck is a little on the Overkill side of the Threat situation for solo but can focus on using your dual activations to damage instead and all of the "toolkit" Support and Upgrade cards that assist with thwarting can be left in the deck if needed as energy fodder for the Repulsor Blasts.