Iron Man Mark LXXXV - Not on my watch 2.0

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Iron Man - Not on my watch 222 186 2 1.0
Inspiration for
None yet

Norrigan · 39

This deck was inspired by https://marvelcdb.com/decklist/view/3286/iron-man-not-on-my-watch-1.0

Deck changes (CLICK HERE, v2.1): 3xRunning Interference removed, add 3xFor Justice!

After playing it several times I made some adjustments to make it work for both solo and team.

  • At the start of the game, you need time to build your suit: you should mulligan looking for Meditation, Ingenuity and Stark Tower first. Any resource and Iron Man armor (Ark Reactor and Mark V Armor preferably) will be great too.

  • Tony Stark 'futurist' ability to dig for useful cards, making him a 7 card Alter-Ego;

  • You don't need to stay ready, because you won't flip to hero form to much at beginning (1 turn solo or 2 turns in a multiplayer game). Might as well put costly stuff in play using Meditation.

  • In Alter-Ego, the 'Genius' trait, perfect for Ingenuity, will be great for Rocket Boots.

  • Ally synergies: Monica Chang with Surveillance Team, Quake to deal damage when a minion schemes, Speed can thwart twice.

  • Yaw and Roll will be great scheme killer with Ark Reactor.

For solo, I usually hold Alter-Ego by 1 turn, to build a board full of various supports plus my own armor, and flip to Hero only next turn.

Control the villain's schemes, and I try to hold Alter-Ego by another turn, as the focus is trying to create some of the deck's possible synergies.

When I have a good amount in play, from there, get AERIAL with Ingenuity and destroy the villain with Supersonic Punch, Repulsor Blast and Iron Man upgrades.

P.S.: This deck still works with adaptations, if you don't have any of the cards listed here. For example, you could swap Yaw and Roll for Clear the Area or For Justice!. It's just a matter of understanding that you need to thwart the villain's plans long enough to buy yourself time assembling the armor.

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