Spider-Man And justice for all

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Schnorch · 1

I really enjoyed playing this deck and tested it against the core scenarios and the Red Skull campaign on expert difficulty.

The primary concept behind this deck is to facilitate frequent flips, leverage Peter Parker's resource generation, and maintain a big hand size. Use Justice events to manage and reduce threat levels effectively. Play Monica Chang to bring Surveillance Team into play with additional tokens. The deck includes lot's of allies, so utilize them for thwarting or attacking enemies, reserving their last hit point to block incoming attacks. If necessary, use Backflip to mitigate damage.

Your main source of damage output is the Swinging Web Kick. Use it to eliminate higher HP enemies. Play Quincarrierand your Web-Shooter's to ensure you have enough resources to pay for high-cost cards. Remember that you can use one Web-Shooter to cover the cost of the other. If you are built up, use Venom to deal lot's damage and finish the game fast.

During the setup phase, focus on acquiring cards like Avengers Mansion, Quincarrier, and your allies. Prioritize card draw and resource generation to cover the expenses of higher-cost allies and your Swinging Web Kick.

Even with sufficient damage mitigation from your allies, Aunt May serves as a valuable healing resource. If your health is running low, flip and employ her ability. Don't overlook the opportunity to use her ability at the start of the following turn. In tougher scenarios, stay defensive any you will win easily.

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