Card draw simulator
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Quicksilver combo | 0 | 1 | 0 | 1.0 |
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Quicksilver combo | 0 | 1 | 0 | 3.0 |
Jake8cake · 13
the point of this deck was to see how much damage you can deal in a single turn with quicksilver so its nearly all upgrades and ready effects. if my math is correct you can deal 176 damage in one turn. as with all the upgrades you will have 16 attack (after playing Quick Strike) with 4 copies of Always Be Running plus quicksilvers abilities and various other ways to ready you can ready a total of 9 times with your basic attack and quick strike that's 11 attacks so 11x16=176.
if you want to actually play this deck its ideal in 2 player with the other players doing solely threat removal as you set up an prepare for your combo turn. if anyone has any ideas of how to deal even more damage in one turn with quicksilver please comment as I want to see how far this idea can be pushed.
38 comments |
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Aug 13, 2023 |
Aug 13, 2023As for more damage: Jarnbjorn It's a +2 dmg per attack that can be paid for with Friction Resistance each time. |
Aug 13, 2023
also your forgetting reinforced sinew which would put it up to 13 then |
Aug 13, 2023also |
Aug 14, 2023
2a. Fluid Motion is "Hero Response: After you" so it triggers after Quick Strike has resolved. It would need to be a Hero Interupt. 2b. Fluid Motion has "(Max 1 per ATTACK event.)" which means that if you had 3 in play and played Quick Strike, only 1 of them may be used. The other 2 would require 2 more Attack Events to trigger.
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Aug 15, 2023
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Aug 15, 2023
1 Atk Quicksilver +2 Maximum Velocity +3 Adrenaline Rush +1 Combat Training +1 Reinforced Sinew Total: 8 Atk === Symbiote Suit should definitely not be played early, but if you play it a turn before you are throwing 100+ damage around, it has no downside. xD You are correct that each fluid motion would trigger on a separate quickstrike. (If you are going to be using multiple attacks, I guess you might as well include Martial Prowess to pay for it.) Oh, and in regards to adding more damage in a single turn. You could add 2 more Avenger Allies and up Earth's Mightiest Heroes to 3 for free readies. |
Aug 15, 2023
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Aug 15, 2023
1 basic attack +1 super speed +4 always be running +3 tenacity +2 earth’s mightiest heroes Total 11 attacks effects +1 Quincarrier +1 helicarrier +1 deft focus +3 enhanced focus +3 enhanced physique +3 enhanced reflexes +10 friction resistance +2 strength Total 24 resources Basic hand size of 6 +1 symbiote suit +1 avengers mansion +3 asses the situation Total hand size on combo turn 11 Cards you need in your hand on combo turn 1 maxim velocity 3 quick strike 4 always be running 2 earth’s mightiest heroes 1 strength Total cost of the combo All together (from the quick strikes)9+10+11+(12x11)+14 =176 |
Aug 15, 2023
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Aug 15, 2023marvelcdb.com so here is version 4 should probably be the last until the print new cards to deal even more damage |
Aug 15, 2023
...In PROTECTION of all things. === 1 ATK Quicksilver +2 Maximum Velocity +3 Adrenaline Rush +1 Reinforced Sinew +1 symbiote suit Total 8 ATK Base +7 ATK from 3x Repurpose using 1x Forcefield Generator and 2x Energy Barrier Total Atk: 15 === Number of Basic Attacks: (and dmg) 1 basic attack (8) +3 Repurpose (11, 13, 15 respectively for 47) +1 super speed (62) +4 always be running (4x15=60 =122) +3 tenacity (3x15=45 =167) +3 earth’s mightiest heroes (3x15=45 =212) Total 14 basic attack effects === Card Draw: 12 Basic hand size of 6 +1 symbiote suit +1 avengers mansion +3 asses the situation +1Superpowered Siblings Required Cards in hand: 11 1 maxim velocity 3 Repurpose 4 always be running 3 earth’s mightiest heroes === Total Cost: 2 maximum velocity (Helicarrier, Quincarrier) 4 always be running (Friction Resistance) 3 tenacity (Friction Resistance) Since Repurpose is free and we're not paying for Jarnbjorn, the entire combo can be paid for using just 3 support cards, which cuts a lot of resource cards from the deck. === So, there you have it. 212. |
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Aug 15, 2023
Go nuts! I'll probably be on the comments there and poke at it too. xD |
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Aug 15, 2023I was thinking... If the total hand is 12 with Superpowered Siblings, that's actually drawing 14 cards (Discard 2). That's 14/19 Events if everything else is already in play. That does make it pretty easy to get some consistency for the combo turn. Event (19) 4x Always Be Running 3x Assess the Situation 2x Double Time 3x Earth's Mightiest Heroes 1x Leading Blow 2x Maximum Velocity 3x Repurpose 1x Speed Cyclone Makes me wonder if there are any other ways to either shave this down or get more draw/filtering to make it 100% certain you get the perfect hand. I mean, I guess just skipping a turn and discarding the non-combo cards works, but mhm. |
Aug 15, 2023
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Aug 15, 2023
Ready to Rumble wouldn't work as a ready effect. Quicksilver can only trigger it by swapping from Alter-Ego to Hero, so that's not an extra attack. (Unless you became exhausted in Alter-Ego for some reason.) I'm curious what the 40 looks like. I'm staring at 41 and weighing options. I don't think there are other support cards I'd consider a significant addition. There's some fun options like +1Def and Unflappable for extra survival and draw but meh ^^; |
Aug 15, 2023
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Aug 15, 2023
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Where are you getting 16Atk?
1Atk Quicksilver +2 Maximum Velocity +3 Adrenaline Rush +1 Combat Training +1 Reinforced Sinew Total: 9 Atk
The 3 Brute Force get discarded immediately when you make a basic attack. The 3 Fluid Motion cannot be activated because you only have 1 attack event.