Cop Out

Card draw simulator

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Staglore · 395

Flip back and forth for big hand rounds.

Between Concussive Blow, Counterintelligence, Under Surveillance & Beat Cop you can take full advantage of The Golden City and the higher alter ego hand size.

Quake : is particularly handy against minion heavy scenarios. (Ultron & Green Goblin

Lockjaw: For the occasional resource flood and nothing to spend it on hands.

Great Responsibility: With going to alter ego mode often, allies as blockers and Vibranium Suit, you shouldn't be hurting for hit points. Might as well use them for something.

Everything else seems pretty standard Justice stuff.

Add it all to together and you pretty much have an answer to whatever a scenario throws at you and enough damage to put the villain down.

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