The Alliance part 2

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Gamora - Alliance Commander (partner deck) 0 0 0 1.0
Inspiration for
None yet

Maialideth · 1

Warning! This deck will not work on its own. It needs to work together with an Avengers hero to be able to make full use of the Alliance events. This is part 2 of my The Alliance decks, part 1 can be found here.

Fun fact - in Denmark The Avengers were originally known as "Alliancen" (The Alliance) in the comics. I really wanted to try out the Alliance cards that are in the game, but I felt that in order to get the most out of them, I needed two decks that were tailored exactly to this purpose.

I chose Gamora, because she can include both aggression and justice cards, which is what we need here.

The idea is to get a main ally out for each player, put all the upgrades on both allies and spam as many alliance cards as possible. For this deck I mainly recommend Drax or Nebula, but mostly Drax, because of his high attack power.

Hard mulligan for the ally and throw all the upgrades on there as soon as possible. Use Honorary Guardian and Sidearm on your main ally as well as on the Avengers player's main ally.

Play As One! and Problem Solvers as often as possible, combined with Gamora's own event cards. Use Med Team to heal the main allies or identities as necessary.

Remember that Honorary Guardian is a good target for when you get Caught Off Guard after the upgrades are on, as the game no longer checks for the Guardians trait.

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