Cost: 3.
Health: 4.
Attack: 3. Thwart: 1.

Play only if your identity has the guardian trait.

Drax cannot attack minions.

"Behold, this battle has raised my spirits greatly!"
Gamora #19.

If ever there was a card to be Errata'd, this would definitely qualify. You're spending 4 resources to effectively deal 12 damage. Sure, it's restricted to the boss - but that's your win-condition, so not really that big of a deal. That's a 3:1 damage ratio on a Basic ally card that literally every Hero can afford except an early game Iron Man. If you're playing a Guardian Hero, it's hard to pass this card up just because of its hyper-efficiency.

Also worth noting; this essentially makes a card like First Aid a 2 resource 6 damage attack.

RolandWright · 2599
I have to disagree. His only utility is damage to the villain over time. While that is the win condition, there are many other ways to achieve that. OP cards tend to be too good at canceling the villain phase, like Doctor Strange. I think he is the worst of the Guardian allies. — itsevaaan · 1
To clarify, I meant allies limited to Guardian heroes. He is better than Moondragon, for example. — itsevaaan · 1
His THW is only 1, but don’t sleep on the 4 hp, an Inspired Drax with Comms can thwart quite a lot. — Death by Chocolate · 4
@itsevaaan You're undervaluing how important villain damage is from a damage over time perspective. This means your Hero can be thwarting or defending, which, presumably they're better suited for. There being "many other ways to achieve that" has absolutely no baring on the fact that this is a 3 damage per 1 resource card - which, there are in fact, not a lot of ways to do. Also, Doctor Strange is widely considered the strongest Hero in the game. — RolandWright · 2599
@RolandWright I could be undervaluing it. It may just be a personal preference or playstyle. By the time the board state allows for spending 4 resources on just damaging the villain, I usually win in 2 to 3 turns anyway and would rather have an event. I tend to use allies for thwarting and minions. His damage per resource is excellent, if you can use it. — itsevaaan · 1
I think this conversation illustrates that Drax might be worth skipping over the first time through your deck in favor of cards that help you ramp up (key support or upgrade cards). But when you are ready to shift focus to damage on the villain, Drax is great. Also, not every villain requires build up. Some encourage direct damage earlier in the game than others. Against those villains, Drax is even better. — Ender1231 · 1
I think the original review puts a touch too much emphasis on damage. A 3:1 ratio isn't unheard of in the game (Mean Swing and Sentry have been doing it in Aggression for a long time, while cards like Boot Camp, Combat Training, Bug, or Black Cat can go "infinite" if the game goes long enough) and the fact that he's only playable in Guardians means his Basic status doesn't mean as much as it might otherwise. His lack of other utility and his stiff competition in Guardian decks (Gamora and Rocket at least are usually better) means I would hardly think this card would ever call for an errata. He has a place in the game but ultimately it's a small one. — Erathis · 15