Gamora's Pain and Gain factory

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Naughtyzombie · 66

"She takes her hits and comes back swinging"

The whole theme of this deck is to stack your hand with cheap attack and thwart events to quickly finish off the villain before they've had a chance to build their table. Relying on Toe to Toe and Return the Favor to deal big damage for cheap, and Swift Retribution and Bait and Switch for major threat removal. "But with so many events that give the villain an extra activation, won't you get demolished" The answer is no! probably. Hopefully.

Ideally you will have a chump blocker or crosscounter handy to stop/prevent any hard hits, and should you take some damage, Shake it Off is there for a quick Tough to get you ready for your next hit. In most games, in an ideal situation, villains can be taken down in as little as 3 turns. The current record for a OTK was in the first turn against rhino. Mulligining into 2 return the favours, blade, crosscounter, a toe to toe, and a shake it off in the first hand, with a bonus set the pace drawn with Gamora's action. This allowed me to deplete his health and flip to phase 2, plus taking off his new tough status thanks to her precision ability.

Not going to lie, this deck is a tad luck dependent, and against certain villains it would have a terrible time. Overkill and piercing are definitely problems, and its very likely if the villain pulls an Assault or Gang-up, I'd be in a lot of trouble. However, as of creation, the deck has been 5 and 0 with wins over Standard Drang, Sandman, Rhino, Taskmaster, and Venom. And 2 and 0 with Expert Drang and Rhino. Will update how it goes against Tougher enemies; I expect typical results against Venom Goblin, Ronan, and Loki

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