saintetna · 1
Overall Goal (How to Win):
- Have 6 allies in play
- Have Friction Resistance and Reinforced Sinew in play
- Start the round with Strength in Numbers. Drawing 6 cards; which means you have 10/11 cards left in hand. Among these 10 cards; ideally you have 2 or 3 copies of Always Be Running, 1 copy of Maximum Velocity and 1 copy of Speed Cyclone. This will allow you to Attack 4 or 5 times. With each attack hitting for 5 damage. That will total to 20 or 25 of villains health
- If you also draw Avengers Assemble!, that's cherry on top of the cake. As that 6 allies will hit for a total of around 12 damages, Most of the time though, that would not be needed.
Early Game Goals:
- Play Support and Upgrades. If Squirrel Girl comes out, play her, and keep her alive.
- Double Time is crucial in keeping threats down early game, and sometimes minions too
- Make the Call is also useful for calling in Squirrel Girl or Scarlet Witch
Deck Weakness:
- In the early game a lot of time and resources will be spent on building the Support and Upgrade cards. Almost all of them will be needed for the deck. If you match up with a villain with a faster tempo, ironically Quicksilver might be too slow to react.
- In the late game, when all alloes and support & upgrades are in play. Sometimes that thick hand, will be a lot of resources and nothing to use.