[Novelty] What Could Go Venom?

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Star-Lord - Ally Swarm with Venom 1 2 0 1.0

VillainTheory · 23824

Venom + Star-Lord's "What could go wrong?" Hero Ability = DAMAGE!!

Warning: this deck is not for the faint of heart.

Method: The new Venom basic ally has 6 HP and Star-Lord's hero ability helps play him. Attack with him, next use Venom's response after every encounter card that phase (the normal one + one from Venom + one from your hero ability), attack with him again next turn - and then Venom's at 1 HP, so defend with him before he ends up drawing you another encounter card.

That's potentially 10-15 damage (practically a whole villain stage solo) AND a blocked villain attack! Not bad.

...And using him up this quickly means you only take one extra encounter card for Venom's entire life-cycle. ...Unless you're crazy enough to bring him straight back?

  • You can guarantee at least 3 damage per health point and speed him on his way out with Command Team for sweet burst damage. This combos with Blaze of Glory!

  • Meditation helps you set up just a little quicker, Reinforced Suit can give Venom some extra juice to go further. The rest of the deck is a mix of general-use allies that can also push the damage when necessary. And Drax. Drax loves Command Team too - but don't prioritize him unless you're ready to start ending the game.

Summary: Overall, this deck is built as a soft rush deck. Slow enough to set up a bit and draw the Lethal Protector himself, Venom. But fast enough to smash the villain when you flip the kill switch. This deck is less risky in multiplayer - but you'll have to share the glory.

Good luck!

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