Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
niolty · 168
Strat
I will be honest; the deck and the core rotation are quite simple. But simple is often good. Stay in hero form as much as possible, and stun, stun, stun, stun. Once the resource engine is up and going, you will be able to spit out tons of damage and thwarts while also stunning.
So, the main priority early game is to find the resource generators, Keen Instincts and Martial Prowess, so this is what you mulligan for. Since the deck heavily relies on attack events, it synergizes amazingly with Gamora's Sword so you can fetch it early on if you are given the chance, I however rarely mulligan for it unless I play vs a minion heavy villain such as Ultron.
Key cards
Allies: Nothing special here, they are mainly here to eat attacks in between stuns. I've experimented a bit with Bug instead of Spider-Girl, but I feel like the latter is better since it synergize with Press the Advantage. Also, a lot of your hero exhausts will be spent on thwarting.
Events: Drop Kick is the real star of the deck and is without a doubt one of the best aggression cards. Press the Advantage is a bit more situational than Clobber, however it allows for faster deck progress. Clear the Area is there to help with card draw as well, and I haven't really needed a stronger justice card since Gamora already has plenty of ways to thwart. Tackle is a no brainer together with this deck; use it when you need a stun but don't have Drop Kick available.
Change any cards?
Feel free drop a Press the Advantage for a Clobber. You could replace any of these for The Power of Aggression, however this card will really only help you get out Drop Kick early game before you got your engine going. You could also drop one of these cards for Hall of Heroes, however note that you will rarely switch to alter-ego.
I appreciate any feedback :)