Protection
Player Side Scheme
Cost: 1.
Threat: 5.
Resource:

Victory 0.

Response: After an X-Men character defends against an enemy attack and takes no damage, remove 1 threat from this scheme.

When Defeated: Stun and confuse each enemy in play.

Nightcrawler #20.
Astonishing X-Men
Reviews
  • 2ER and remove 5 threat over the next turns
  • One or two less threat per turn if playing Nightcrawler, Colossus or Shadowcat
  • Even if you dont play x-men or Nightcrawler (ally), stun/confuse the whole board means two rounds of free-to-act; one in Hero, the another in Alter-Ego
  • It also thins your deck and matchs conditions for Anticipated Attack

I usually almost-auto-include this card on every protection deck I do build. Protection is usually a team aspect, meaning the effect will still get a great value in duo, and a significant one in 3+ players; but also means others can thwart this scheme which is KEY since Protection usually have terrible thwarting cappabilities.

matchet · 174